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Level 6 Wizard (Necromancer): Where to go from here?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6764137" data-attributes="member: 6787650"><p>Question: are you more interested in being a Wizard (Necromancer) or a Necromancer (Wizard)? That is, is death per se your thing, or is magic your thing? You're obviously not looking for powergaming advice or you wouldn't stop at four skeletons (since Animate Dead is basically the most-efficient-possible use of your concentration/action economy), so presumably you're looking for concept advice.</p><p></p><p>I've played up to Necromancer 9/Warlock 2 (Eldritch Spear + Spell Sniper for 600' counter-sniping vs. hobgoblins) and really, really enjoyed the experience. (Using the DMG spell point variant BTW.) And I can say with confidence that a pure Necromancer using would be fun as well, since I didn't multiclass until after Necro-7, and while Eldritch Blast is fun, there has yet to be a fight where it was actually more important to the outcome than eight to twenty skeleton archers or Hypnotic Pattern or Wall of Force or other wizard stuff.</p><p></p><p>I think your Rogue dip could be fun as well (and from experience I'll say that Fighter 1/Necromancer X is a blast as well although it's too late for you to go down that path). Sorcerer... meh. Trying to branch out into sorcerer to increase your DPR via Quicken on occasion (so you can throw a Fireball <em>and </em>a cantrip) is, from an optimization perspective, worse than just animating another couple of skeletons... and from a roleplaying/fun perspective it doesn't sound much better. Necromancer 9 can't quite do <em>everything</em> that a Sorc 3/Necro 6 can do, e.g. Careful Web could be a lot of fun for your skeletons to play in... but I'm not at all confident that what you'd gain by by going Sorc is enough to make up for what you'd lose. If you do go sorc, I imagine you'd want to stop at Sorc 3 and then return to Wizard.</p><p></p><p>BTW, when you write, "Con: Charisma as casting ability for any of my sorcery slots," what do you mean? You can use metamagic on your regular old Necromancer spells too, so you get to keep using Int on your Fireballs/Web/Hypnotic Pattern/etc. And the multiclassing rules are quite explicit that your slots are not "sorcerer slots" or "wizard slots," they're just spellcasting slots, usable on any spells you have prepared (or "known", in the sorc's case).</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6764137, member: 6787650"] Question: are you more interested in being a Wizard (Necromancer) or a Necromancer (Wizard)? That is, is death per se your thing, or is magic your thing? You're obviously not looking for powergaming advice or you wouldn't stop at four skeletons (since Animate Dead is basically the most-efficient-possible use of your concentration/action economy), so presumably you're looking for concept advice. I've played up to Necromancer 9/Warlock 2 (Eldritch Spear + Spell Sniper for 600' counter-sniping vs. hobgoblins) and really, really enjoyed the experience. (Using the DMG spell point variant BTW.) And I can say with confidence that a pure Necromancer using would be fun as well, since I didn't multiclass until after Necro-7, and while Eldritch Blast is fun, there has yet to be a fight where it was actually more important to the outcome than eight to twenty skeleton archers or Hypnotic Pattern or Wall of Force or other wizard stuff. I think your Rogue dip could be fun as well (and from experience I'll say that Fighter 1/Necromancer X is a blast as well although it's too late for you to go down that path). Sorcerer... meh. Trying to branch out into sorcerer to increase your DPR via Quicken on occasion (so you can throw a Fireball [I]and [/I]a cantrip) is, from an optimization perspective, worse than just animating another couple of skeletons... and from a roleplaying/fun perspective it doesn't sound much better. Necromancer 9 can't quite do [I]everything[/I] that a Sorc 3/Necro 6 can do, e.g. Careful Web could be a lot of fun for your skeletons to play in... but I'm not at all confident that what you'd gain by by going Sorc is enough to make up for what you'd lose. If you do go sorc, I imagine you'd want to stop at Sorc 3 and then return to Wizard. BTW, when you write, "Con: Charisma as casting ability for any of my sorcery slots," what do you mean? You can use metamagic on your regular old Necromancer spells too, so you get to keep using Int on your Fireballs/Web/Hypnotic Pattern/etc. And the multiclassing rules are quite explicit that your slots are not "sorcerer slots" or "wizard slots," they're just spellcasting slots, usable on any spells you have prepared (or "known", in the sorc's case). [/QUOTE]
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