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<blockquote data-quote="Infiniti2000" data-source="post: 2279235" data-attributes="member: 31734"><p>The problem point with me (as shown in that thread) is the calculation of ECL. The two parts to the ECL are basically</p><p> </p><p>1. How tough is the creature vs. a PC?</p><p>2. What extra benefit would a PC derive from the special abilites of the creature?</p><p> </p><p>Currently, the first is calculated in the ECL as HD + CL (where CL=class levels). This is a mistake, however, because HD does not accurately reflect it. In fact, it is almost always more than CL, sometimes by a factor of 3 or 4 (just look at the HD/CR calculation). So, my suggestion on this is that CR should reflect upon how tough a creature is. Don't use HD as the base, use CR.</p><p> </p><p>The second part is specifically the LA. Considering my proposal above, any newly calculated level adjustments should take into account special abilities that improve the CR.</p><p> </p><p>I would not (at least as a first pass) consider differentiating between associative and non-associative class levels, so my proposal on ECL should be ECL=CR+LA+CL. In the case of the gnoll, the CR is 1. Do the extra abilities of a gnoll afford it a LA of +1 or +0? I'd say +1, but regardless of my opinion on that, this system is better defined and its easier to argue points for and against the LA of +0 or +1. I doubt anyone would say that it should be +2, but if they did, then they could provide an argument to show why it's 2 class levels better than a 1st level fighter.</p><p> </p><p>Note that this system automatically accounts for creature type and accordingly you could even easily start with a non-typical creature by advancing it first. It's CR is relatively easily calculated and fairly well defined.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2279235, member: 31734"] The problem point with me (as shown in that thread) is the calculation of ECL. The two parts to the ECL are basically 1. How tough is the creature vs. a PC? 2. What extra benefit would a PC derive from the special abilites of the creature? Currently, the first is calculated in the ECL as HD + CL (where CL=class levels). This is a mistake, however, because HD does not accurately reflect it. In fact, it is almost always more than CL, sometimes by a factor of 3 or 4 (just look at the HD/CR calculation). So, my suggestion on this is that CR should reflect upon how tough a creature is. Don't use HD as the base, use CR. The second part is specifically the LA. Considering my proposal above, any newly calculated level adjustments should take into account special abilities that improve the CR. I would not (at least as a first pass) consider differentiating between associative and non-associative class levels, so my proposal on ECL should be ECL=CR+LA+CL. In the case of the gnoll, the CR is 1. Do the extra abilities of a gnoll afford it a LA of +1 or +0? I'd say +1, but regardless of my opinion on that, this system is better defined and its easier to argue points for and against the LA of +0 or +1. I doubt anyone would say that it should be +2, but if they did, then they could provide an argument to show why it's 2 class levels better than a 1st level fighter. Note that this system automatically accounts for creature type and accordingly you could even easily start with a non-typical creature by advancing it first. It's CR is relatively easily calculated and fairly well defined. [/QUOTE]
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