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<blockquote data-quote="pming" data-source="post: 7458962" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>One year of weekly, 7-hour play, should get PC's to 9th. After that, 2 levels per year. That has worked for me for decades and seems to be the "sweet spot". All these alternative "milestone" or "chapter based" level advancement just sucks the "D&D'ism" out of D&D, imnsho. Gaining XP and levels is a large feel of the whole class-based system. Taking it out is, to me, the equivilent of removing both Dragons as opponents and Dungeons as locations.</p><p></p><p>Just hand out less XP and STOP USING AP'S. I've come to believe that the whole "Adventure Path" style adventures presented by Paizo when they were doing Dungeon mag was one of the WORST things to hit "D&D". It, with the help of 3e (you're not getting out of this one, 3.x!), has raised/trained/resulted in this mentality that if you aren't gaining levels ever few sessions then you are not having fun. "It's been 6 sessions and we haven't gained a level! This isn't fun! Our DM is a stinky-meany-poo-poo head!".</p><p></p><p>A lot of Players now feel they <em>deserve</em> to get to level 20 in short order. How can they not? I don't blame them, really...I blame AP's. This is a problem for any DM who wants to present a reasonably believable campaign world. The easiest was is, as I said, hand out one quarter to one half of the XP listed for monsters and full for GP. You may have to fiddle with the GP thing if you run "3.x/5e" adventures, however, as they likely hand out too much (?). You can get large hauls from 1e/earlier adventure modules, to be sure, but 1e was much more deadly.</p><p></p><p>Now, IF I was to try and use a non-xp means of level advancement... I'd have it be based on hours of play and a PC would need their next level, squared, as hours playing that PC (maybe put in an upper level; say 50 per level after 7th). To get to second level, 4 hours. To get to third, 9. To get to 4th, 16. A player would only need to keep track of the total hours playing that character. So Xp doesn't matter, how much gold you get doesn't matter, only playing the same character. The longer you keep that character alive, the higher level they get. If you play an average of 5 hours a week, you're looking at YEARS to get a PC to 20th level. This would suit me fine. The first three levels would go by quickly, but then slow down at 5, 6, 7 and onward needing about two and a half months of 5-hour sessions per level after 7th; so...between two and a half to three years to hit 20th. I could live with that.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7458962, member: 45197"] Hiya! One year of weekly, 7-hour play, should get PC's to 9th. After that, 2 levels per year. That has worked for me for decades and seems to be the "sweet spot". All these alternative "milestone" or "chapter based" level advancement just sucks the "D&D'ism" out of D&D, imnsho. Gaining XP and levels is a large feel of the whole class-based system. Taking it out is, to me, the equivilent of removing both Dragons as opponents and Dungeons as locations. Just hand out less XP and STOP USING AP'S. I've come to believe that the whole "Adventure Path" style adventures presented by Paizo when they were doing Dungeon mag was one of the WORST things to hit "D&D". It, with the help of 3e (you're not getting out of this one, 3.x!), has raised/trained/resulted in this mentality that if you aren't gaining levels ever few sessions then you are not having fun. "It's been 6 sessions and we haven't gained a level! This isn't fun! Our DM is a stinky-meany-poo-poo head!". A lot of Players now feel they [I]deserve[/I] to get to level 20 in short order. How can they not? I don't blame them, really...I blame AP's. This is a problem for any DM who wants to present a reasonably believable campaign world. The easiest was is, as I said, hand out one quarter to one half of the XP listed for monsters and full for GP. You may have to fiddle with the GP thing if you run "3.x/5e" adventures, however, as they likely hand out too much (?). You can get large hauls from 1e/earlier adventure modules, to be sure, but 1e was much more deadly. Now, IF I was to try and use a non-xp means of level advancement... I'd have it be based on hours of play and a PC would need their next level, squared, as hours playing that PC (maybe put in an upper level; say 50 per level after 7th). To get to second level, 4 hours. To get to third, 9. To get to 4th, 16. A player would only need to keep track of the total hours playing that character. So Xp doesn't matter, how much gold you get doesn't matter, only playing the same character. The longer you keep that character alive, the higher level they get. If you play an average of 5 hours a week, you're looking at YEARS to get a PC to 20th level. This would suit me fine. The first three levels would go by quickly, but then slow down at 5, 6, 7 and onward needing about two and a half months of 5-hour sessions per level after 7th; so...between two and a half to three years to hit 20th. I could live with that. ^_^ Paul L. Ming [/QUOTE]
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