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<blockquote data-quote="Darklone" data-source="post: 92173" data-attributes="member: 1372"><p><strong>Grrrw</strong></p><p></p><p>In the group where I play, we got all from lvl5 to lvl11. </p><p></p><p>lvl5 monk</p><p>lvl4/2 fighter/rogue</p><p>lvl6 sorcerer (henchman of the fighter)</p><p>lvl3/2/1 bard barbarian rogue (died lately)</p><p>lvl9 fighter</p><p>lvl9 priest</p><p>lvl6/5 wizard/priest</p><p></p><p>It's awful. My char started quite low and was slowly (with a lot of munchkinminmaxing) starting to influence the outcome of the parties actions a bit, then he died. Consider the fact that even the 2nd char henchman of the big basher is as high as the three "newbies" (we joined 3 years ago!)</p><p></p><p>Now two of the three biggies died... all without level loss. the youngster keep dying more often.... and get raised. Situation was even worse when we still had another henchman lvl7 dwarven fighter (played by the player of the lvl11 char).</p><p></p><p>Problem is: the lvl5 monk sucks in combat compared to the lvl9 fighter a lot. The fighter rogue is our trapspringer, but only his tendency towards archery from behind the mages keeps him alive. My char is a jack of all trades and thus useful for nearly everything the party does, but since he lost the lvl4 bard he's gonna be at a loss now too. Since the sorcerer is a simple buff up char for the fighter (fly, invisibility for the fighter all the time), we are often merely watching. And if combat starts, we have to fight lvl10 fighters and lvl12 clerics. To challenge the high level party members. </p><p></p><p>My char died with a lot of bad luck as he tried to help out (what he did) the lvl5 monk against a fighter who kicked the ass of our fighter before that one got held (person). I first dragged the fighter away then nearly killed the enemy priest then hurried to help the monk. Who survived. I guess the player of the monk would have quitted if she had died. Or at least started a new char.</p></blockquote><p></p>
[QUOTE="Darklone, post: 92173, member: 1372"] [b]Grrrw[/b] In the group where I play, we got all from lvl5 to lvl11. lvl5 monk lvl4/2 fighter/rogue lvl6 sorcerer (henchman of the fighter) lvl3/2/1 bard barbarian rogue (died lately) lvl9 fighter lvl9 priest lvl6/5 wizard/priest It's awful. My char started quite low and was slowly (with a lot of munchkinminmaxing) starting to influence the outcome of the parties actions a bit, then he died. Consider the fact that even the 2nd char henchman of the big basher is as high as the three "newbies" (we joined 3 years ago!) Now two of the three biggies died... all without level loss. the youngster keep dying more often.... and get raised. Situation was even worse when we still had another henchman lvl7 dwarven fighter (played by the player of the lvl11 char). Problem is: the lvl5 monk sucks in combat compared to the lvl9 fighter a lot. The fighter rogue is our trapspringer, but only his tendency towards archery from behind the mages keeps him alive. My char is a jack of all trades and thus useful for nearly everything the party does, but since he lost the lvl4 bard he's gonna be at a loss now too. Since the sorcerer is a simple buff up char for the fighter (fly, invisibility for the fighter all the time), we are often merely watching. And if combat starts, we have to fight lvl10 fighters and lvl12 clerics. To challenge the high level party members. My char died with a lot of bad luck as he tried to help out (what he did) the lvl5 monk against a fighter who kicked the ass of our fighter before that one got held (person). I first dragged the fighter away then nearly killed the enemy priest then hurried to help the monk. Who survived. I guess the player of the monk would have quitted if she had died. Or at least started a new char. [/QUOTE]
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