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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #14: Warlock
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<blockquote data-quote="TwoSix" data-source="post: 8232052" data-attributes="member: 205"><p>I don't think I'd say that. Being able to use magic weapons or weapon-specific feats (assuming those are in A5E) with your spellcasting stat is a meaningful upgrade over Eldritch Scythe. Plus, using your weapon with combat maneuvers or anything else that requires an Attack action over a melee spell attack. </p><p></p><p>Just looking at Tier 1, a Pact Blade user with Lifedrinker will be doing 2d6+3+3, 13 avg, an Eldritch Scythe attack will be doing 1.5x(1d8+3), avg 11.3, assuming 2 enemies in range. And the Pact Blade can switch to a Heavy Crossbow as an action; the Eldritch Scythe user needs to take an invocation to gain access to Eldritch Ray for ranged attacks.</p><p></p><p>This isn't to say I don't have issues with Pact Blade as written in this playtest. I don't like that its progression is completely orthogonal to Eldritch Blast progression, since EB progression is major part of the design. My personal solution would be an invocation that allows you to mix in attacks with the Pact Blade with uses of Eldritch Blast, 1 attack at level 5 and 2 attacks at level 11. I think Tasha's Bladesinger showed there's a lot of room to mix together attacks and spells in the action economy for gishes.</p><p></p><p></p><p>This is one of those aesthetic things that's going to come down to surveys. I like the spell points, personally, although the auto-scaling spell slots have their charms. If they go back to spell slots, I definitely think the "grant one spell" invocations should be a 1/LR free cast to allow for more caster-heavy warlocks (a house rule I've used in my own games that works great).</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8232052, member: 205"] I don't think I'd say that. Being able to use magic weapons or weapon-specific feats (assuming those are in A5E) with your spellcasting stat is a meaningful upgrade over Eldritch Scythe. Plus, using your weapon with combat maneuvers or anything else that requires an Attack action over a melee spell attack. Just looking at Tier 1, a Pact Blade user with Lifedrinker will be doing 2d6+3+3, 13 avg, an Eldritch Scythe attack will be doing 1.5x(1d8+3), avg 11.3, assuming 2 enemies in range. And the Pact Blade can switch to a Heavy Crossbow as an action; the Eldritch Scythe user needs to take an invocation to gain access to Eldritch Ray for ranged attacks. This isn't to say I don't have issues with Pact Blade as written in this playtest. I don't like that its progression is completely orthogonal to Eldritch Blast progression, since EB progression is major part of the design. My personal solution would be an invocation that allows you to mix in attacks with the Pact Blade with uses of Eldritch Blast, 1 attack at level 5 and 2 attacks at level 11. I think Tasha's Bladesinger showed there's a lot of room to mix together attacks and spells in the action economy for gishes. This is one of those aesthetic things that's going to come down to surveys. I like the spell points, personally, although the auto-scaling spell slots have their charms. If they go back to spell slots, I definitely think the "grant one spell" invocations should be a 1/LR free cast to allow for more caster-heavy warlocks (a house rule I've used in my own games that works great). [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #14: Warlock
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