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<blockquote data-quote="Yaarel" data-source="post: 9207862" data-attributes="member: 58172"><p>Well, yeah.</p><p></p><p>The point of the original post is, the level 0 already exists, and works well.</p><p></p><p>I understand these are sudden jumps in power, once when generating the level 0 character, and once again when leveling up. But this is the way 5e is. For most people that need a level 0, this works well. For me, I expect this level 0 to typically comprise one gaming session with one main challenge (whether social, exploration, or minor combat), unless players get into something interesting on their own.</p><p></p><p> </p><p></p><p></p><p>That said. A more incremental approach is possible. All of the background features can organize into feats. Then characters gain a feat after each session, until they fill out all of the background, and afterward level up to level 1.</p><p></p><p>It is slightly confusing to refer to "feats", since a level 0 "feat" is equivalent to half of a level 4 "feat". For clarity, the feats here are level 0 feats, and not level 4.</p><p></p><p></p><p></p><p><strong>Level 0 Base</strong></p><p>• Species Traits</p><p>• Speed: 30</p><p>• Age: typically 16−19 years old</p><p>• Languages: Common and two languages of your choice that you and your DM agree on</p><p>• Standard Array</p><p>• Hit Points: 5 + Constitution</p><p>• AC: 10 + Dexterity</p><p></p><p><strong>Level 0 Feats</strong></p><p>After overcoming a main challenge, choose one of the following level 0 feats. After completing all five feats, overcoming your next challenge gains level 1 in a class of your choice.</p><p></p><p>Feat: score +1. Repeatable: you can choose this feat three times, but only upto twice for a same score.</p><p></p><p>Feat: two skills, one tool</p><p></p><p>Feat: Background Feat</p><p></p><p></p><p></p><p>With the above in mind, level 0 might stretch out incrementally for about six sessions before finally leveling up to level 1.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9207862, member: 58172"] Well, yeah. The point of the original post is, the level 0 already exists, and works well. I understand these are sudden jumps in power, once when generating the level 0 character, and once again when leveling up. But this is the way 5e is. For most people that need a level 0, this works well. For me, I expect this level 0 to typically comprise one gaming session with one main challenge (whether social, exploration, or minor combat), unless players get into something interesting on their own. That said. A more incremental approach is possible. All of the background features can organize into feats. Then characters gain a feat after each session, until they fill out all of the background, and afterward level up to level 1. It is slightly confusing to refer to "feats", since a level 0 "feat" is equivalent to half of a level 4 "feat". For clarity, the feats here are level 0 feats, and not level 4. [B]Level 0 Base[/B] • Species Traits • Speed: 30 • Age: typically 16−19 years old • Languages: Common and two languages of your choice that you and your DM agree on • Standard Array • Hit Points: 5 + Constitution • AC: 10 + Dexterity [B]Level 0 Feats[/B] After overcoming a main challenge, choose one of the following level 0 feats. After completing all five feats, overcoming your next challenge gains level 1 in a class of your choice. Feat: score +1. Repeatable: you can choose this feat three times, but only upto twice for a same score. Feat: two skills, one tool Feat: Background Feat With the above in mind, level 0 might stretch out incrementally for about six sessions before finally leveling up to level 1. [/QUOTE]
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