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<blockquote data-quote="covaithe" data-source="post: 4834876" data-attributes="member: 46559"><p>I'm coming a little late to the discussion, but I'm very glad to see it's happening, since this has been on my mind recently. </p><p></p><p>I agree that we're consistently under-rewarding treasure in L4W. Time XP is part of it, but I have a feeling that it's only part of the story. I think that a lot of DMs -- myself included -- are being cautious, trying not to over-reward players and unbalance them relative to other players. </p><p></p><p>In 3.5, there was the concept of average wealth by level, laid out in tables in the DMG. As a DM, you could keep an eye on your players' wealth, and try to adjust it so that it was at least within squinting distance of that number. In 4e, the only equivalent concept is the starting equipment from DMG p.143. That information is kind of off for low levels, but I think it's still a useful number. If people were to calculate on their sheets their "expected" wealth by level, as well as their current total wealth, then DMs would have an easy concrete way to tell how poor they were. For example, a new player starting at level 3 would have, in addition to mundane items, 520g, plus magic items at level 2, 3, and 4, for a total on-paper value of 2560g. You'd calculate your actual wealth by level by adding the price of all your non-mundane treasure and coins. E.g., Quagmire's wealth, close to level 3, is... 28g. Er, not a great example. Raiyek, at level 2 and change, looks like 743g. If Quagmire were to suddenly lay his hands on a +2 vicious rapier (level 7), his wealth would go up to 2628.</p><p></p><p>I imagine we probably wouldn't expect characters' actual wealth to catch up to their expected wealth until level 4 or 5, and maybe not even then, depending on circumstance. On the other hand, we wouldn't panic of it went over their expected wealth, either. But having the numbers somewhere visible might make it easier to nudge things in the right direction. E.g., DMs could calculate that Raiyek's wealth of 743g is 39% of his expected wealth at level 2 of 1920g, and at the end of his next adventure when he's just shy of level 3, aim to have him at 75% of his level 3 expected wealth. 2560*0.75=1920, so he'd try to arrange 1920-743=1177g of treasure for Raiyek in that time. Say, a level 5 magic item and 200g in coins, or something. </p><p></p><p>More ideas about how to accomplish this, but that's worth a separate post.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4834876, member: 46559"] I'm coming a little late to the discussion, but I'm very glad to see it's happening, since this has been on my mind recently. I agree that we're consistently under-rewarding treasure in L4W. Time XP is part of it, but I have a feeling that it's only part of the story. I think that a lot of DMs -- myself included -- are being cautious, trying not to over-reward players and unbalance them relative to other players. In 3.5, there was the concept of average wealth by level, laid out in tables in the DMG. As a DM, you could keep an eye on your players' wealth, and try to adjust it so that it was at least within squinting distance of that number. In 4e, the only equivalent concept is the starting equipment from DMG p.143. That information is kind of off for low levels, but I think it's still a useful number. If people were to calculate on their sheets their "expected" wealth by level, as well as their current total wealth, then DMs would have an easy concrete way to tell how poor they were. For example, a new player starting at level 3 would have, in addition to mundane items, 520g, plus magic items at level 2, 3, and 4, for a total on-paper value of 2560g. You'd calculate your actual wealth by level by adding the price of all your non-mundane treasure and coins. E.g., Quagmire's wealth, close to level 3, is... 28g. Er, not a great example. Raiyek, at level 2 and change, looks like 743g. If Quagmire were to suddenly lay his hands on a +2 vicious rapier (level 7), his wealth would go up to 2628. I imagine we probably wouldn't expect characters' actual wealth to catch up to their expected wealth until level 4 or 5, and maybe not even then, depending on circumstance. On the other hand, we wouldn't panic of it went over their expected wealth, either. But having the numbers somewhere visible might make it easier to nudge things in the right direction. E.g., DMs could calculate that Raiyek's wealth of 743g is 39% of his expected wealth at level 2 of 1920g, and at the end of his next adventure when he's just shy of level 3, aim to have him at 75% of his level 3 expected wealth. 2560*0.75=1920, so he'd try to arrange 1920-743=1177g of treasure for Raiyek in that time. Say, a level 5 magic item and 200g in coins, or something. More ideas about how to accomplish this, but that's worth a separate post. [/QUOTE]
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