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<blockquote data-quote="Lord Sessadore" data-source="post: 4834976" data-attributes="member: 57255"><p>Some good ideas there, cov. If we do gold rewards with time XP (which is an idea that I like), we should give gold rewards when DM credits are spent as well, because there's basically no opportunity for DM credit XP to get the equivalent treasure rewards until after they're spent anyways.</p><p></p><p>However, I think I'd go for a different approach for calculating expected wealth. If you take the total of the "new starting character" wealth and compare it to what the character could have expected to bring in by adventuring to that level, low level new characters are significantly ahead and high level characters end up behind. (Does that make sense?)</p><p></p><p>What I'd do if it were just me running things would be to take the value of the monetary treasure for a level and divide by 5, and then keep a running sum. That's approximately how much gold your character should have received (not counting magic items, and not counting what they've spent) during their adventures to get to whatever level they're at. We could add up the magic item values and divvy that up, too, but I'm more inclined to just let the magic item loot be handled by DMs to keep characters roughly even.</p><p></p><p>Anyway, some numbers. If we were to do my method without counting magic item loot:</p><p>2nd level should have received a total of 144 gp</p><p>3rd - 352 gp</p><p>4th - 623 gp</p><p>5th - 959 gp</p><p>...</p><p>Note this is purely income - it doesn't count players spending gold on potions or a new axe or whatever, or even on a new magic item.</p><p></p><p>With magic item loot, here's the numbers:</p><p>2nd level should have received a total of 752 gp (including magic items value)</p><p>3rd - 1824 gp</p><p>4th - 3343 gp</p><p>5th - 5439 gp</p><p>...</p><p>What I don't like about including the magic loot is that the character who is at the average number will be rare. Whoever gets the highest level item for a given level's loot will be significantly ahead of whoever didn't get an item that level. It will probably take until level 5 or so for the numbers to balance out, but there will still be spikes and dips if you follow the parcel rules.</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4834976, member: 57255"] Some good ideas there, cov. If we do gold rewards with time XP (which is an idea that I like), we should give gold rewards when DM credits are spent as well, because there's basically no opportunity for DM credit XP to get the equivalent treasure rewards until after they're spent anyways. However, I think I'd go for a different approach for calculating expected wealth. If you take the total of the "new starting character" wealth and compare it to what the character could have expected to bring in by adventuring to that level, low level new characters are significantly ahead and high level characters end up behind. (Does that make sense?) What I'd do if it were just me running things would be to take the value of the monetary treasure for a level and divide by 5, and then keep a running sum. That's approximately how much gold your character should have received (not counting magic items, and not counting what they've spent) during their adventures to get to whatever level they're at. We could add up the magic item values and divvy that up, too, but I'm more inclined to just let the magic item loot be handled by DMs to keep characters roughly even. Anyway, some numbers. If we were to do my method without counting magic item loot: 2nd level should have received a total of 144 gp 3rd - 352 gp 4th - 623 gp 5th - 959 gp ... Note this is purely income - it doesn't count players spending gold on potions or a new axe or whatever, or even on a new magic item. With magic item loot, here's the numbers: 2nd level should have received a total of 752 gp (including magic items value) 3rd - 1824 gp 4th - 3343 gp 5th - 5439 gp ... What I don't like about including the magic loot is that the character who is at the average number will be rare. Whoever gets the highest level item for a given level's loot will be significantly ahead of whoever didn't get an item that level. It will probably take until level 5 or so for the numbers to balance out, but there will still be spikes and dips if you follow the parcel rules. [/QUOTE]
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