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Levitate on an unwilling creature
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<blockquote data-quote="Barolo" data-source="post: 7211937" data-attributes="member: 61932"><p>And yet, against some even lower level creatures, sleep is a die without a save.</p><p></p><p>Edit.: Ninja'd!</p><p></p><p></p><p></p><p>You could also compare levitate with hold person, both 2nd level spells. Against a legal target, levitate might restrain movement and even impede the enemy from melee-attacking, but hold person limits any kind of action and also gives all your allies advantage to attack the held enemy. Granted, hold gives saves every round to end the spell, while levitate does not, but the save against hold is wisdom, while save against levitate is constitution, usually a stronger one, specially for the more juicy targets for this strategy, brutes.</p><p></p><p>This kind of narrow comparison could also color the impressions one could get from other spells. For instance, the only benefit hold monster, a 5th level spell, gives when used specifically against humanoids, when compared to hold person (2nd level), is a 30ft increased range. If a wizard upcasts hold person to 3rd level, it already performs better against those same humanoids, as it may target twice as many enemies (assuming, of course, the opposing party is composed of two or more humanoids).</p><p></p><p>Bottom line here is, higher level spells might not be directly more potent, but instead have less restraints (as hold monster), or completely different uses that give the spell way more utility (as TK), and comparing these spells under a very specific scenario might give skewed conclusions.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7211937, member: 61932"] And yet, against some even lower level creatures, sleep is a die without a save. Edit.: Ninja'd! You could also compare levitate with hold person, both 2nd level spells. Against a legal target, levitate might restrain movement and even impede the enemy from melee-attacking, but hold person limits any kind of action and also gives all your allies advantage to attack the held enemy. Granted, hold gives saves every round to end the spell, while levitate does not, but the save against hold is wisdom, while save against levitate is constitution, usually a stronger one, specially for the more juicy targets for this strategy, brutes. This kind of narrow comparison could also color the impressions one could get from other spells. For instance, the only benefit hold monster, a 5th level spell, gives when used specifically against humanoids, when compared to hold person (2nd level), is a 30ft increased range. If a wizard upcasts hold person to 3rd level, it already performs better against those same humanoids, as it may target twice as many enemies (assuming, of course, the opposing party is composed of two or more humanoids). Bottom line here is, higher level spells might not be directly more potent, but instead have less restraints (as hold monster), or completely different uses that give the spell way more utility (as TK), and comparing these spells under a very specific scenario might give skewed conclusions. [/QUOTE]
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