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LEW Feats: Elementalist
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<blockquote data-quote="NakuruSai" data-source="post: 3412598" data-attributes="member: 34499"><p>I think Domain Wizard with a couple feats might do it, but would that be considered a "new base class" or a feat taken at first level to change the class slightly? The problem is a Domain Wizard loses nothing for being a Domain Wizard as far as I can tell...they just get additional domain spells per spell level, which is imbalanced imo.</p><p></p><p>With that in mind, let's talk that over but I'd like to actually propose a couple feats then; Here's one modified from my initial proposal and the evoker variant previously linked:</p><p></p><p>[smallcaps]</p><p><strong>Energy Specialization</strong></p><p></p><p><em>This arcane spellcaster seems to radiate with a specific energy as he casts...</em></p><p>Requirements: Arcane spellcaster, 1st level</p><p>The spellcaster aligns themselves with an energy type (acid, cold, electricity, fire, or sonic). When casting a spell that has an energy descriptor, this spell casts and damages as a mix of their specified energy type and of the original (half/half, round down on specialized energy if ever there's a need to). The spell otherwise acts exactly as it is written.</p><p>[/smallcaps]</p><p></p><p>What do you guys think?</p><p></p><p></p><p>And this feat based somewhat from the improved familiar may have more of the direction I'd like to go with a spellcaster:</p><p>[smallcaps]</p><p><strong>Elemental Familiar</strong></p><p></p><p><em>Through arcane meditation, and infusing your familiar with elemental magic, you focus your already magical animal into an elemental form. </em></p><p></p><p>Requirements: Already have a familiar, spellcaster level 5+</p><p></p><p>Choose one of Small Air Elemental, Small Earth Elemental, Small Fire Elemental, Small Water Elemental. Through an arcane ritual taking 24 hours and costing at least 100g, your familiar becomes bathed in this elemental energy, while keeping their form (although adjusted to "small" size) they assume all the statistics of said elemental in place of their own. A flying familiar has such a focus already to air that it cannot be changed to anything but an air elemental.</p><p>[/smallcaps]</p><p></p><p>All this does that "Improved Familiar" does not is change the familiar you have without the loss to an already gained familiar. It does cost the same time and money as though you were summoning it outright. This could be adjusted if it is seen as a need to modify it further.</p></blockquote><p></p>
[QUOTE="NakuruSai, post: 3412598, member: 34499"] I think Domain Wizard with a couple feats might do it, but would that be considered a "new base class" or a feat taken at first level to change the class slightly? The problem is a Domain Wizard loses nothing for being a Domain Wizard as far as I can tell...they just get additional domain spells per spell level, which is imbalanced imo. With that in mind, let's talk that over but I'd like to actually propose a couple feats then; Here's one modified from my initial proposal and the evoker variant previously linked: [smallcaps] [b]Energy Specialization[/b] [i]This arcane spellcaster seems to radiate with a specific energy as he casts...[/i] Requirements: Arcane spellcaster, 1st level The spellcaster aligns themselves with an energy type (acid, cold, electricity, fire, or sonic). When casting a spell that has an energy descriptor, this spell casts and damages as a mix of their specified energy type and of the original (half/half, round down on specialized energy if ever there's a need to). The spell otherwise acts exactly as it is written. [/smallcaps] What do you guys think? And this feat based somewhat from the improved familiar may have more of the direction I'd like to go with a spellcaster: [smallcaps] [b]Elemental Familiar[/b] [i]Through arcane meditation, and infusing your familiar with elemental magic, you focus your already magical animal into an elemental form. [/i] Requirements: Already have a familiar, spellcaster level 5+ Choose one of Small Air Elemental, Small Earth Elemental, Small Fire Elemental, Small Water Elemental. Through an arcane ritual taking 24 hours and costing at least 100g, your familiar becomes bathed in this elemental energy, while keeping their form (although adjusted to "small" size) they assume all the statistics of said elemental in place of their own. A flying familiar has such a focus already to air that it cannot be changed to anything but an air elemental. [/smallcaps] All this does that "Improved Familiar" does not is change the familiar you have without the loss to an already gained familiar. It does cost the same time and money as though you were summoning it outright. This could be adjusted if it is seen as a need to modify it further. [/QUOTE]
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