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Licensed Role-Playing Games: Threat Or Menace?
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<blockquote data-quote="Doctor Futurity" data-source="post: 7720531" data-attributes="member: 10738"><p>This really feels like a strange article on "you're having badwrongfun" and is a classic example of the "YMMV" clause.</p><p></p><p>While it's true that not all people regard or enjoy the same things out of a given IP with equal intensity....what I like in Star Wars or Star Trek is not what another fan might like....it's still an IP with which a baseline common familiarity can be very strong and helps both GM and players to sidestep the issue of how to learn about an unknown setting from whole cloth. For some, this is really helpful.</p><p></p><p>Has anyone ever repeated the Death Star destruction in a campaign, anyway? I'm sure it's happened but I've never known any Star Wars player/GM in any group to use the various iterations of that RPG to emulate the films....most people tell whole cloth original and interesting stories set in that universe, and appear to be unbothered by whatever the Skywalkers are up to.</p><p></p><p>I'm personally a GM who prefers to create unique settings which cater to my own interest and strengths of design. I don't really get into premade settings, whether from literarary sources, film or other designer's game worlds (Rifts). But I've met more than enough GMs over the years for whom designing their own setting is not natural, and having one ready made to use is a godsend, so I completely understand the appeal.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7720531, member: 10738"] This really feels like a strange article on "you're having badwrongfun" and is a classic example of the "YMMV" clause. While it's true that not all people regard or enjoy the same things out of a given IP with equal intensity....what I like in Star Wars or Star Trek is not what another fan might like....it's still an IP with which a baseline common familiarity can be very strong and helps both GM and players to sidestep the issue of how to learn about an unknown setting from whole cloth. For some, this is really helpful. Has anyone ever repeated the Death Star destruction in a campaign, anyway? I'm sure it's happened but I've never known any Star Wars player/GM in any group to use the various iterations of that RPG to emulate the films....most people tell whole cloth original and interesting stories set in that universe, and appear to be unbothered by whatever the Skywalkers are up to. I'm personally a GM who prefers to create unique settings which cater to my own interest and strengths of design. I don't really get into premade settings, whether from literarary sources, film or other designer's game worlds (Rifts). But I've met more than enough GMs over the years for whom designing their own setting is not natural, and having one ready made to use is a godsend, so I completely understand the appeal. [/QUOTE]
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