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General Tabletop Discussion
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Licensed Role-Playing Games: Threat Or Menace?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7720635" data-attributes="member: 6873517"><p>I don't like being overshadowed by main characters so when I'm playing or running in a licensed world (or just a heavily detailed one like FR) I tend to prefer an edge of some kind. Most worlds have good ones, either temporally or just areas that aren't very explored. </p><p></p><p>Take Star Wars. I've played in at least five different SW games over the years: One I can't recall the time frame of (SWD6), one set about 1000 years before the first trilogy (SWD6), one (sadly too brief) set in the Corporate Sector (SWD20Revised), one set in the Old Republic between the comics and the events leading up to the really excellent video game <em>Knights of the Old Republic </em>(SWD20Revised), and one set after the prequels (SAGA). The latter game had a lot of cool moments although there were times when I felt signature characters got to be a bit much, though fortunately they were from some novels and not the movies. The rest avoided signature characters or the main arc of the movies. All campaigns were fun and let us explore iconic aspects of Star Wars---Hutt crime bosses, bounty hunters with jet packs, Jedi, ship combat, the really insane ergonomics of long drops, and blasters based on a tricked out Mauser C96---without feeling like our characters were unimportant or irrelevant. (D6 really breaks down for very experienced characters, though.)</p><p></p><p>Where things get unpleasant is when you have a fanboy who's an "expert" at all things Star Wars (or whatever), but who wants to play with that kind of person anyway?</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7720635, member: 6873517"] I don't like being overshadowed by main characters so when I'm playing or running in a licensed world (or just a heavily detailed one like FR) I tend to prefer an edge of some kind. Most worlds have good ones, either temporally or just areas that aren't very explored. Take Star Wars. I've played in at least five different SW games over the years: One I can't recall the time frame of (SWD6), one set about 1000 years before the first trilogy (SWD6), one (sadly too brief) set in the Corporate Sector (SWD20Revised), one set in the Old Republic between the comics and the events leading up to the really excellent video game [I]Knights of the Old Republic [/I](SWD20Revised), and one set after the prequels (SAGA). The latter game had a lot of cool moments although there were times when I felt signature characters got to be a bit much, though fortunately they were from some novels and not the movies. The rest avoided signature characters or the main arc of the movies. All campaigns were fun and let us explore iconic aspects of Star Wars---Hutt crime bosses, bounty hunters with jet packs, Jedi, ship combat, the really insane ergonomics of long drops, and blasters based on a tricked out Mauser C96---without feeling like our characters were unimportant or irrelevant. (D6 really breaks down for very experienced characters, though.) Where things get unpleasant is when you have a fanboy who's an "expert" at all things Star Wars (or whatever), but who wants to play with that kind of person anyway? [/QUOTE]
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