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Licensed Role-Playing Games: Threat Or Menace?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7720636" data-attributes="member: 6873517"><p>Lord Vulmoth is a made up character that appeared in the post. What the post was saying was that you can take a bunch of stuff from the dead Lord Grievious and reuse with your own villains. </p><p></p><p></p><p></p><p></p><p>I don't think you have to eject 99% of the setting to find room for your own stuff, nor do you need to wade through thousands of pages of backstory. That's a false dichotomy, though I can understand the weight of a really large and heavy world like the Expanded Universe for Star Wars. </p><p></p><p>You can get a lot from things like "X-Wing fighter" or "stormtrooper" even if you spend your time well away from the main plots of the movies. People know what those are and have a shared mental image, which is very helpful. For instance, if you set your campaign in a different part of the Galaxy, say the Lord Vulmoth the Younger (son of the previous Lord Vulmoth) is the Viceroy for the Emperor, well away from the area where the movies are set. Defeating Lord Vulmoth the Younger is the goal of the campaign. By defeating him, you ensure that his forces won't be able to take out a key part of the Rebel fleet that will attack the Endor-orbiting Death Star. For the GM this is an enormous amount of economy. Rather than having to come up with all the lore, it's possible to focus on just developing Lord Vulmoth, his various interesting lieutenants such as his son Lord Vulmoth the Even Younger, the opposition that the PCs will join, etc. Or as I said in my other post, a different time, like 100 years before the movies. You've got the Republic, the Senate, the Jedi Order, etc., all pretty ready to go for your use, a few signature characters but in a younger state if you want to show them around a bit. You've got the various alien races there, too. </p><p></p><p>It's not "generic space opera" at all, just not colliding with the canon.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7720636, member: 6873517"] Lord Vulmoth is a made up character that appeared in the post. What the post was saying was that you can take a bunch of stuff from the dead Lord Grievious and reuse with your own villains. I don't think you have to eject 99% of the setting to find room for your own stuff, nor do you need to wade through thousands of pages of backstory. That's a false dichotomy, though I can understand the weight of a really large and heavy world like the Expanded Universe for Star Wars. You can get a lot from things like "X-Wing fighter" or "stormtrooper" even if you spend your time well away from the main plots of the movies. People know what those are and have a shared mental image, which is very helpful. For instance, if you set your campaign in a different part of the Galaxy, say the Lord Vulmoth the Younger (son of the previous Lord Vulmoth) is the Viceroy for the Emperor, well away from the area where the movies are set. Defeating Lord Vulmoth the Younger is the goal of the campaign. By defeating him, you ensure that his forces won't be able to take out a key part of the Rebel fleet that will attack the Endor-orbiting Death Star. For the GM this is an enormous amount of economy. Rather than having to come up with all the lore, it's possible to focus on just developing Lord Vulmoth, his various interesting lieutenants such as his son Lord Vulmoth the Even Younger, the opposition that the PCs will join, etc. Or as I said in my other post, a different time, like 100 years before the movies. You've got the Republic, the Senate, the Jedi Order, etc., all pretty ready to go for your use, a few signature characters but in a younger state if you want to show them around a bit. You've got the various alien races there, too. It's not "generic space opera" at all, just not colliding with the canon. [/QUOTE]
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