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<blockquote data-quote="Iota" data-source="post: 5788920" data-attributes="member: 6671429"><p>Excellent info. I've seen M&M's system, but I'll look into those others a bit more.</p><p>A few things I'm looking for:</p><p> - The more big hits you take, the more your performance is hindered (you know, injuries that actually *injure* you)</p><p> - More dynamic than simple attrition</p><p> - Highly developed characters that can still be intimidated (within reason) by a weapon pointed at their chest by the town guard (not "I got 50 HP, so that 1d8 crossbow bolt is no threat, even with a crit")</p><p> - Some injuries that can be shrugged off, others that linger</p><p></p><p>That's a great "bad example." I would offer up Polaris as another. Disclaimer: I never played it, but I listed to a few recorded session and it struck me as way too open-ended (if I say "I poke the giant with my dagger and his head explodes," and no other player contests it, that's what happens and the combat is over).</p><p></p><p></p><p>I gotta say...that's the weirdest thing I've ever heard of.</p></blockquote><p></p>
[QUOTE="Iota, post: 5788920, member: 6671429"] Excellent info. I've seen M&M's system, but I'll look into those others a bit more. A few things I'm looking for: - The more big hits you take, the more your performance is hindered (you know, injuries that actually *injure* you) - More dynamic than simple attrition - Highly developed characters that can still be intimidated (within reason) by a weapon pointed at their chest by the town guard (not "I got 50 HP, so that 1d8 crossbow bolt is no threat, even with a crit") - Some injuries that can be shrugged off, others that linger That's a great "bad example." I would offer up Polaris as another. Disclaimer: I never played it, but I listed to a few recorded session and it struck me as way too open-ended (if I say "I poke the giant with my dagger and his head explodes," and no other player contests it, that's what happens and the combat is over). I gotta say...that's the weirdest thing I've ever heard of. [/QUOTE]
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