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Life without Hit Points
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<blockquote data-quote="Celebrim" data-source="post: 5788988" data-attributes="member: 4937"><p>The one I've had the most fun with was WEG Star Wars (1e). The system seemed to perfectly capture the feel of being in the movies, and the original 1e book would still be my recommended system for Star Wars and probably for space opera and planetary romance in general. </p><p></p><p>I have on my shelf M&M which looks really good, but which as of yet I've never played. Speaking as a rules smith I have to say that both the 1e and 2e look like they were very well done, but I would lean toward the cleaner 2e.</p><p></p><p>I would note that neither are 'realistic' or 'gritty', attributes usually associated with getting rid of the highly abstract hit point system. In fact, based on my limited exposure. It seems to me like getting rid of hit points might work better for cinematic games.</p><p></p><p>Pretty much all the White Wolf games use a hybrid wound track/hit point system that I'm not very fond of. To me, on the spectrum its a lot closer to hit points than it is to wound track, except that you also gain penalties when you lose hit points. I've never found one White Wolf game it really works for, and in general White Wolf games are very mechanically clunky. </p><p></p><p>Someone mentioned GURPS. Though its a gritty and attempts to be realistic, its a traditional hit point game albiet with very limited hit points (usually) and high consequences to being hit.</p><p></p><p>There are a number of systems out there that I've not played but which I would like to that don't use hit points. The two most obvious ones for me are 'Dread' and 'Dogs in the Vineyard'. </p><p></p><p>I've never played it (and never really wanted to) but I think Warhammer fantasy uses a affliction based system and doesn't have hit points. I'm fairly sure that Aces and Eights and The Babylon project also eshew hit points in favor of a system that tracks where you get hit and the actual wounds that are inflicted on you. I've never played any system of this sort, but I'd imagine that they have a random gritty feel that might be suitable to low combat games or one shots.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5788988, member: 4937"] The one I've had the most fun with was WEG Star Wars (1e). The system seemed to perfectly capture the feel of being in the movies, and the original 1e book would still be my recommended system for Star Wars and probably for space opera and planetary romance in general. I have on my shelf M&M which looks really good, but which as of yet I've never played. Speaking as a rules smith I have to say that both the 1e and 2e look like they were very well done, but I would lean toward the cleaner 2e. I would note that neither are 'realistic' or 'gritty', attributes usually associated with getting rid of the highly abstract hit point system. In fact, based on my limited exposure. It seems to me like getting rid of hit points might work better for cinematic games. Pretty much all the White Wolf games use a hybrid wound track/hit point system that I'm not very fond of. To me, on the spectrum its a lot closer to hit points than it is to wound track, except that you also gain penalties when you lose hit points. I've never found one White Wolf game it really works for, and in general White Wolf games are very mechanically clunky. Someone mentioned GURPS. Though its a gritty and attempts to be realistic, its a traditional hit point game albiet with very limited hit points (usually) and high consequences to being hit. There are a number of systems out there that I've not played but which I would like to that don't use hit points. The two most obvious ones for me are 'Dread' and 'Dogs in the Vineyard'. I've never played it (and never really wanted to) but I think Warhammer fantasy uses a affliction based system and doesn't have hit points. I'm fairly sure that Aces and Eights and The Babylon project also eshew hit points in favor of a system that tracks where you get hit and the actual wounds that are inflicted on you. I've never played any system of this sort, but I'd imagine that they have a random gritty feel that might be suitable to low combat games or one shots. [/QUOTE]
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