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General Tabletop Discussion
*Dungeons & Dragons
Lifestyle Expenses in Actual Play
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<blockquote data-quote="5ekyu" data-source="post: 7390715" data-attributes="member: 6919838"><p>i use it to varying degrees.</p><p></p><p>When on a job, the contract's "payment" includes a lifestyle stipend. this varies with contracts. So for the duration of that "job" it can be ignored. makes certain types of activities easy on the bookkeeping.</p><p></p><p>When self-employed, if you are not using your downtime activity "slot" it goes to lifestyle by default - and goes with the working for a living basically. varies by circumstance, location, ability and proficiency but generally in good areas you can support a variety of lifestyles. this can simply include hunting and foraging for your basic needs.</p><p></p><p>So, basically, it only really comes into play, require mechanics involvement, when you want to operate at a higher lifestyle (useful for certain tasks like social situations or infiltration) or you are committing your downtime slot to something else. In those cases, you have to pay up - often as simple as a small increase add in when we spend the activity cost (if it has one.) </p><p></p><p>this can also encourage characters to develop relationships to various degrees though of course after a bit the cost is rather negligible.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7390715, member: 6919838"] i use it to varying degrees. When on a job, the contract's "payment" includes a lifestyle stipend. this varies with contracts. So for the duration of that "job" it can be ignored. makes certain types of activities easy on the bookkeeping. When self-employed, if you are not using your downtime activity "slot" it goes to lifestyle by default - and goes with the working for a living basically. varies by circumstance, location, ability and proficiency but generally in good areas you can support a variety of lifestyles. this can simply include hunting and foraging for your basic needs. So, basically, it only really comes into play, require mechanics involvement, when you want to operate at a higher lifestyle (useful for certain tasks like social situations or infiltration) or you are committing your downtime slot to something else. In those cases, you have to pay up - often as simple as a small increase add in when we spend the activity cost (if it has one.) this can also encourage characters to develop relationships to various degrees though of course after a bit the cost is rather negligible. [/QUOTE]
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