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Light Armour Optimisation--a Little Too Much?
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<blockquote data-quote="Rystil Arden" data-source="post: 3085722" data-attributes="member: 29014"><p>Exactly--a highly suboptimal choice if there ever was one. It's fine to buff little Meepo because he'll still be terrible <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>They are inferior in the megadamage department to a pure damage-based build that goes full Base Attack, and they don't really have any other shtick that they can do well.</p><p></p><p></p><p></p><p>Well, the Monk has the special secret power that only the Bard also has, which saves him from attacks at least for a while--that is to say, his class sucks so much that the important classes have to go down first (Cleric, then Wizard, then Barbarian/Damage Fighter, then Monk and Bard just before the Turtle).</p><p></p><p></p><p></p><p>Grease will do it, as will several other conditions. Invis is sufficient to get Sneak Attacks, though, as is Hide and taking the -20. Feint works too, particularly when you have it faster (though without the right PrC approved, it may not be free actionable).</p><p></p><p></p><p></p><p>That one probably takes too long to be equal. How about a feat that gives you a +1 to Fort save per level but is capped at (Level - Base Fort) ? So it gives a Fighter nothing until level 5 and is better for a Wizard than Great Fortitude by level 4. I would call it overpowered compared to Great Fortitude (by the way, there's a reason why I'd rather not bring Toughness and Improved Toughness into this, which is that flat bonuses to a d20 roll scale well and flat HP bonuses scale terribly).</p><p></p><p></p><p></p><p><em>Now</em> I understand! You live with someone who has the Improved Trip feat and she's likely the only one who's going to attack you, not minions--of course you think Dodge is better <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3085722, member: 29014"] Exactly--a highly suboptimal choice if there ever was one. It's fine to buff little Meepo because he'll still be terrible :lol: They are inferior in the megadamage department to a pure damage-based build that goes full Base Attack, and they don't really have any other shtick that they can do well. Well, the Monk has the special secret power that only the Bard also has, which saves him from attacks at least for a while--that is to say, his class sucks so much that the important classes have to go down first (Cleric, then Wizard, then Barbarian/Damage Fighter, then Monk and Bard just before the Turtle). Grease will do it, as will several other conditions. Invis is sufficient to get Sneak Attacks, though, as is Hide and taking the -20. Feint works too, particularly when you have it faster (though without the right PrC approved, it may not be free actionable). That one probably takes too long to be equal. How about a feat that gives you a +1 to Fort save per level but is capped at (Level - Base Fort) ? So it gives a Fighter nothing until level 5 and is better for a Wizard than Great Fortitude by level 4. I would call it overpowered compared to Great Fortitude (by the way, there's a reason why I'd rather not bring Toughness and Improved Toughness into this, which is that flat bonuses to a d20 roll scale well and flat HP bonuses scale terribly). [I]Now[/I] I understand! You live with someone who has the Improved Trip feat and she's likely the only one who's going to attack you, not minions--of course you think Dodge is better :p :lol: [/QUOTE]
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