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Light Armour Optimisation--a Little Too Much?
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<blockquote data-quote="IcyCool" data-source="post: 3087097" data-attributes="member: 20308"><p>That's just because he's a <em>Bard</em>, and not something useful, like a Rogue. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>And again with the "suboptimal" talk. Kobold spellcasters and Rogues are quite tasty choices. </p><p></p><p>At any rate, the main reason I don't try to argue Improved Natural Armor is because I find the arguement that the feats in the MM are not intended for PCs to be valid, and compelling. However, I believe they are allowed for PCs here in LEW. (Mental note, must ask what the LEW ruling on Monks and Improved Natural Attack is).</p><p></p><p></p><p></p><p>Trading one attack at -15 for +4 to damage (+6 with a two-handed sword) on your other three is nothing to sneeze at. But I guess this is yet another difference in opinion.</p><p></p><p></p><p></p><p>Well, I've never seen our party meat shields ignore the Monk that was beating on our wizard, but as you pointed out, we play in different games.</p><p></p><p></p><p></p><p>I was really curious about extending the flat-footed condition, not sneak attacks in general. Grease potentially has its own issues (is the foe considered 'balancing' while standing in a Greased area, or just moving through?)</p><p></p><p></p><p></p><p>*chuckle* The feat I proposed becomes "unbalanced" at right around the same time LAO does in Bront's Vanitri example, by the same amount of flat bonus. It also grants its benefit to <em>all people, all of the time</em>. Of course, it then goes on to become even more "unbalanced" after that. But apparently it wasn't extreme or alarming enough. Or perhaps I'm not using analogy properly. At any rate, we aren't really getting anywhere here, are we?</p><p></p><p>I'll try one more tack, though. This feat does two things, it removes penalties, and potentially increases your armor bonus by +1 point. It doesn't give a dodge bonus, it lessens a penalty.</p><p></p><p></p><p></p><p>We're shooting for kids by as early as next year. I'm going to want Dodge then, as well. In the land of grapplers, Touch AC is king. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><em>Edit - Fixed my numbers.</em></p></blockquote><p></p>
[QUOTE="IcyCool, post: 3087097, member: 20308"] That's just because he's a [i]Bard[/i], and not something useful, like a Rogue. :p And again with the "suboptimal" talk. Kobold spellcasters and Rogues are quite tasty choices. At any rate, the main reason I don't try to argue Improved Natural Armor is because I find the arguement that the feats in the MM are not intended for PCs to be valid, and compelling. However, I believe they are allowed for PCs here in LEW. (Mental note, must ask what the LEW ruling on Monks and Improved Natural Attack is). Trading one attack at -15 for +4 to damage (+6 with a two-handed sword) on your other three is nothing to sneeze at. But I guess this is yet another difference in opinion. Well, I've never seen our party meat shields ignore the Monk that was beating on our wizard, but as you pointed out, we play in different games. I was really curious about extending the flat-footed condition, not sneak attacks in general. Grease potentially has its own issues (is the foe considered 'balancing' while standing in a Greased area, or just moving through?) *chuckle* The feat I proposed becomes "unbalanced" at right around the same time LAO does in Bront's Vanitri example, by the same amount of flat bonus. It also grants its benefit to [i]all people, all of the time[/i]. Of course, it then goes on to become even more "unbalanced" after that. But apparently it wasn't extreme or alarming enough. Or perhaps I'm not using analogy properly. At any rate, we aren't really getting anywhere here, are we? I'll try one more tack, though. This feat does two things, it removes penalties, and potentially increases your armor bonus by +1 point. It doesn't give a dodge bonus, it lessens a penalty. We're shooting for kids by as early as next year. I'm going to want Dodge then, as well. In the land of grapplers, Touch AC is king. ;) [i]Edit - Fixed my numbers.[/i] [/QUOTE]
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