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Light Armour Optimisation--a Little Too Much?
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<blockquote data-quote="IcyCool" data-source="post: 3089485" data-attributes="member: 20308"><p>It's a sick man who continues to post in a thread after he says he's done with it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>So I must be a sick man.</p><p></p><p>I'd like to apologize for the tone of some of my posts yesterday. They were unnecessarily aggressive.</p><p></p><p></p><p></p><p>I was one of 3 (out of 51) who didn't vote with you. You'll note also, that some of the people who voted with you did so not because they thought dodge wasn't better, but because they didn't like the bookkeeping aspect of it.</p><p></p><p></p><p></p><p>I didn't say you didn't make the comment in good faith, I made mine in good faith as well. And you are correct that the stated arguement works for either side, which is why I said the poll would be "fun", nothing more.</p><p></p><p></p><p></p><p>Touch AC = Deflection (Ring of protection +5 is king here), Dexterity, and Dodge.</p><p></p><p>Normal AC = Armor, Armor Enhancement, Shield, Shield Enhancement, Natural Armor (and its enhancement), all that plus the things that make up Touch AC.</p><p></p><p>When I said that boosting touch AC was more difficult, I was basing that off touch AC boosts being smaller and fewer. By all means, prove me wrong (but do be sure that what you are using is available in LEW).</p><p></p><p></p><p></p><p>I am unsure what you mean here. If you think I have dismissed something, then please let me know so that I can address it.</p><p></p><p></p><p></p><p>Repeatedly mentioning it and assigning a value to it is not "lauding it regularly".</p><p></p><p></p><p></p><p>So if you are not dismissing it, then what sort of value are you assigning it? Does it count for anything?</p><p></p><p></p><p></p><p>That comment was in reference to Rystil's comment:</p><p></p><p></p><p></p><p></p><p></p><p>So, because your characters carry around an extra set of light armor, that means that armor isn't something that you have sometimes, but not other times? What about when you are changing from one armor to another? There are times when a character won't be wearing armor. Granted, those times are fewer than the times a character with TWD won't be wielding two weapons.</p><p></p><p></p><p></p><p>I did?</p><p></p><p></p><p></p><p>Could you please explain how?</p></blockquote><p></p>
[QUOTE="IcyCool, post: 3089485, member: 20308"] It's a sick man who continues to post in a thread after he says he's done with it. :D So I must be a sick man. I'd like to apologize for the tone of some of my posts yesterday. They were unnecessarily aggressive. I was one of 3 (out of 51) who didn't vote with you. You'll note also, that some of the people who voted with you did so not because they thought dodge wasn't better, but because they didn't like the bookkeeping aspect of it. I didn't say you didn't make the comment in good faith, I made mine in good faith as well. And you are correct that the stated arguement works for either side, which is why I said the poll would be "fun", nothing more. Touch AC = Deflection (Ring of protection +5 is king here), Dexterity, and Dodge. Normal AC = Armor, Armor Enhancement, Shield, Shield Enhancement, Natural Armor (and its enhancement), all that plus the things that make up Touch AC. When I said that boosting touch AC was more difficult, I was basing that off touch AC boosts being smaller and fewer. By all means, prove me wrong (but do be sure that what you are using is available in LEW). I am unsure what you mean here. If you think I have dismissed something, then please let me know so that I can address it. Repeatedly mentioning it and assigning a value to it is not "lauding it regularly". So if you are not dismissing it, then what sort of value are you assigning it? Does it count for anything? That comment was in reference to Rystil's comment: So, because your characters carry around an extra set of light armor, that means that armor isn't something that you have sometimes, but not other times? What about when you are changing from one armor to another? There are times when a character won't be wearing armor. Granted, those times are fewer than the times a character with TWD won't be wielding two weapons. I did? Could you please explain how? [/QUOTE]
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