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Light Armour Optimisation--a Little Too Much?
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<blockquote data-quote="Knight Otu" data-source="post: 3103229" data-attributes="member: 192"><p>So... LAO is conditionally better that Dodge. However, to reach these conditions, the character must expend resources. The resources, however, go towards expenses the character would have made anyway, but perhaps later, or not to that extend.</p><p>There are a number of conditionally better feats in D&D, though not all of them exist in LEW. The poster child here is Improved Toughness. It is conditionally better than Toughness, with the condition being that the character needs to be 4th level or higher. Any D&D character naturally moves towards this point (though not all reach it). Assuming that they get anything out of adventuring, the only net resource they expend is time (you can get most other resources back). Another, LEW-specific example, is Negative Energy Adept, though that one exists to make a lower-powered concept a bit more powerful.</p><p>So, conditionally better feats can exist depending on certain situations. Now, LAO appears to make something good even better. How can we remidy this?</p><ul> <li data-xf-list-type="ul"> Make LAO itself weaker. This seems to be favored by most people who think LAO is too much.</li> <li data-xf-list-type="ul"> Make Dodge itself more powerful. As I am normally against tinkering with the core rules, that is a bit iffy.</li> <li data-xf-list-type="ul"> Make Dodge more attractive. This may include a feat that builds on Dodge, and makes Dodge more powerful (say, +1 Dodge against all, and the dodge bonus against single foes increases to +2, for a total of +3), or something that rewards having Dodge bonuses.</li> <li data-xf-list-type="ul"> Make LAO less attractive. I'm not sure how that could be done, though.</li> </ul></blockquote><p></p>
[QUOTE="Knight Otu, post: 3103229, member: 192"] So... LAO is conditionally better that Dodge. However, to reach these conditions, the character must expend resources. The resources, however, go towards expenses the character would have made anyway, but perhaps later, or not to that extend. There are a number of conditionally better feats in D&D, though not all of them exist in LEW. The poster child here is Improved Toughness. It is conditionally better than Toughness, with the condition being that the character needs to be 4th level or higher. Any D&D character naturally moves towards this point (though not all reach it). Assuming that they get anything out of adventuring, the only net resource they expend is time (you can get most other resources back). Another, LEW-specific example, is Negative Energy Adept, though that one exists to make a lower-powered concept a bit more powerful. So, conditionally better feats can exist depending on certain situations. Now, LAO appears to make something good even better. How can we remidy this? [list] [*] Make LAO itself weaker. This seems to be favored by most people who think LAO is too much. [*] Make Dodge itself more powerful. As I am normally against tinkering with the core rules, that is a bit iffy. [*] Make Dodge more attractive. This may include a feat that builds on Dodge, and makes Dodge more powerful (say, +1 Dodge against all, and the dodge bonus against single foes increases to +2, for a total of +3), or something that rewards having Dodge bonuses. [*] Make LAO less attractive. I'm not sure how that could be done, though. [/list] [/QUOTE]
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