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Light No Fire a fantasy version of No Man's Sky
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<blockquote data-quote="Ruin Explorer" data-source="post: 9214582" data-attributes="member: 18"><p>I'd be excited, but they're stressing the multiplayer elements really hard, and several times we see quite a few players around, and honestly, I've played enough survival games and sandbox MMORPGs to be 100% completely "over that" as an idea. Just too many players are jerks and losers - it's small minority but it's enough to completely poison the fun if you can't avoid them. At least with NMS, the odds of running into them were literally astronomically small (and I think you could turn them off even, though maybe I'm wrong). But here it looks like you're sharing a single planet with them, only the size of earth, so they will track you down and annoy the hell out of you, like it's a bloody Minecraft server.</p><p></p><p>On the other hand, if that's wrong, and you can play this with say, only people on your friends list, and have no other players in your world, this could be fantastic.</p><p></p><p>I will say they definitely need to massively up their game interface design and gameplay-wise. NMS is a car-crash on both fronts. But maybe they can, starting over.</p><p></p><p>EDIT - From what I can find out, you're limited to totally alone or with everyone in the world, which is... not great design, frankly. Also anything you build, everyone else can find, and presumably destroy, steal, etc. Great.</p><p></p><p>I feel like this design smacks of naivete (I will avoid doing the dril tweet!). They think the world is full of nice people because there's so much space in NMS, but it ain't, and as soon as the open beta of this goes live, they're in for an abrupt awakening, and then they'll be forced in the naive man's position of, do I change the game to make more like I initially intended, and less friendly to jerks, but also less free, plus that's hard work, or do go "These jerks seem to be having fun, who am I to stop them?", a position which often seems attractive, and involves zero work (very attractive), but ultimately leads to everyone not a jerk gradually leaving the game.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9214582, member: 18"] I'd be excited, but they're stressing the multiplayer elements really hard, and several times we see quite a few players around, and honestly, I've played enough survival games and sandbox MMORPGs to be 100% completely "over that" as an idea. Just too many players are jerks and losers - it's small minority but it's enough to completely poison the fun if you can't avoid them. At least with NMS, the odds of running into them were literally astronomically small (and I think you could turn them off even, though maybe I'm wrong). But here it looks like you're sharing a single planet with them, only the size of earth, so they will track you down and annoy the hell out of you, like it's a bloody Minecraft server. On the other hand, if that's wrong, and you can play this with say, only people on your friends list, and have no other players in your world, this could be fantastic. I will say they definitely need to massively up their game interface design and gameplay-wise. NMS is a car-crash on both fronts. But maybe they can, starting over. EDIT - From what I can find out, you're limited to totally alone or with everyone in the world, which is... not great design, frankly. Also anything you build, everyone else can find, and presumably destroy, steal, etc. Great. I feel like this design smacks of naivete (I will avoid doing the dril tweet!). They think the world is full of nice people because there's so much space in NMS, but it ain't, and as soon as the open beta of this goes live, they're in for an abrupt awakening, and then they'll be forced in the naive man's position of, do I change the game to make more like I initially intended, and less friendly to jerks, but also less free, plus that's hard work, or do go "These jerks seem to be having fun, who am I to stop them?", a position which often seems attractive, and involves zero work (very attractive), but ultimately leads to everyone not a jerk gradually leaving the game. [/QUOTE]
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