Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
light of xaryxis, what are your thoughts (spoilers for the adventure are almost certain)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 8742588" data-attributes="member: 42856"><p>It isn't really time sensitive in my opinion. There is a <em>false sense of urgency</em>. You know, in a James Bond movie, whenever there is a ticking clock, nobody thinks for a second that, irrespective of what happens to Bond, he'll fail to disarm the doomsday mechanism. This is exactly the same here. The PC's homeworld is attacked by vampiric vines that will suck the thermal energy out of it to repower the bad guy's homeworld's star. The PCs are leaving their homeworld at the beginning of the campaign, so they won't have insight on what is happening there. Sure, if they do nothing and start embarking on something totally different, it is expected that their homeworld will be sucked dry and all life will die out (because of radiation poisoning linked to the loss of the magnetic field, I guess, it isn't very clear as to <em>why </em>and why so quickly the homeworld will become extinct). So there is an urgency, but it's a relative urgency, since nothing will affect the outcome: the last moment to save the PCs' homeworld will be... the last chapter of the campaign.</p><p></p><p>Deviation are very unlikely. The characters (and their homeworld) will certainly discover the spelljamming universe during chapter 1. They are totally ignorant of anything that could make them want to wander elsewhere outside of the plotted path and the DM is really advised to keep the characters in line. Session are scheduled by chapter of the adventure...</p><p></p><p></p><p></p><p></p><p>Sometimes it's handled well. If the characters fail at a spacebattle, instead of going to their destination, they are taken prisonners and encounters from another chapter can be repurposed to happen here so the PCs have opportunity to escape. Sometimes it's more heavy-handed: the climatic fight of chapter as exactly zero impact. If they players are defeated, the bad guy proceeds to execute them, and a last-minute action allow them to act; If the players win, the person they sided for decide that they have outlived their utility and proceed to execute them... That's horrible because it deprives the characters of the achievement (especially as a deus ex mechina provides them with the solution to the campaign).</p><p></p><p></p><p></p><p>If they did really fail (ie, the guards execute them after a failed fight AGAIN despite them being able to nova), I guess the character's world will be destroy. If they win this fight, they have to choose between: (a) letting their world be consumed as intended [the adventure hints at them rushing back home to tell everyone to evacuate somehow] (b) destroying the vampiric star (and all life in the star system). So, it's either let billions of theirs die or genocide billions of civilians from the enemy's worlld. Because their emperor at some time decided to enact the vampiric seed as a last ditch solution to save his people.</p><p></p><p>Honestly I'd feel better if the players said "NO". Let's try to redirect the seeds to a warm, yet uninhabited world so both the PC's and the elves's world can keep living. And come back as heroes of both worlds (with this solution carefully hinted during the campaign, possibly reliant of having succeeded more than not (aka "unlocking the true ending"). The actual solution is... unpalatable as is. At least, I'd make the character understand that they did exactly the same choice as the original Bad Guy when he doomed other worlds to save his.</p><p></p><p>And the sacrifice? I read the adventure more as "A NPC will step forward for the suicide mission", not really "the character will have to understand it's guaranteed death, and sacrifice one of them... unless really they don't want to." Honestly, there are enough people in the FR to have someone True Resurrect them after that: sending a quick diplomatic mission to their homeworld to ensure this life insurance would be the easy way out. Nobody will resurrect the NPC, though.</p><p></p><p></p><p></p><p></p><p>The way the cataclysm is presented, it would be difficult to imagine <em>zero</em> interference. Or even hint of action. A significant world's metropolis is wiped during chapter 1, with the expectation that other suffered the same fate as vines fell randomly...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8742588, member: 42856"] It isn't really time sensitive in my opinion. There is a [I]false sense of urgency[/I]. You know, in a James Bond movie, whenever there is a ticking clock, nobody thinks for a second that, irrespective of what happens to Bond, he'll fail to disarm the doomsday mechanism. This is exactly the same here. The PC's homeworld is attacked by vampiric vines that will suck the thermal energy out of it to repower the bad guy's homeworld's star. The PCs are leaving their homeworld at the beginning of the campaign, so they won't have insight on what is happening there. Sure, if they do nothing and start embarking on something totally different, it is expected that their homeworld will be sucked dry and all life will die out (because of radiation poisoning linked to the loss of the magnetic field, I guess, it isn't very clear as to [I]why [/I]and why so quickly the homeworld will become extinct). So there is an urgency, but it's a relative urgency, since nothing will affect the outcome: the last moment to save the PCs' homeworld will be... the last chapter of the campaign. Deviation are very unlikely. The characters (and their homeworld) will certainly discover the spelljamming universe during chapter 1. They are totally ignorant of anything that could make them want to wander elsewhere outside of the plotted path and the DM is really advised to keep the characters in line. Session are scheduled by chapter of the adventure... Sometimes it's handled well. If the characters fail at a spacebattle, instead of going to their destination, they are taken prisonners and encounters from another chapter can be repurposed to happen here so the PCs have opportunity to escape. Sometimes it's more heavy-handed: the climatic fight of chapter as exactly zero impact. If they players are defeated, the bad guy proceeds to execute them, and a last-minute action allow them to act; If the players win, the person they sided for decide that they have outlived their utility and proceed to execute them... That's horrible because it deprives the characters of the achievement (especially as a deus ex mechina provides them with the solution to the campaign). If they did really fail (ie, the guards execute them after a failed fight AGAIN despite them being able to nova), I guess the character's world will be destroy. If they win this fight, they have to choose between: (a) letting their world be consumed as intended [the adventure hints at them rushing back home to tell everyone to evacuate somehow] (b) destroying the vampiric star (and all life in the star system). So, it's either let billions of theirs die or genocide billions of civilians from the enemy's worlld. Because their emperor at some time decided to enact the vampiric seed as a last ditch solution to save his people. Honestly I'd feel better if the players said "NO". Let's try to redirect the seeds to a warm, yet uninhabited world so both the PC's and the elves's world can keep living. And come back as heroes of both worlds (with this solution carefully hinted during the campaign, possibly reliant of having succeeded more than not (aka "unlocking the true ending"). The actual solution is... unpalatable as is. At least, I'd make the character understand that they did exactly the same choice as the original Bad Guy when he doomed other worlds to save his. And the sacrifice? I read the adventure more as "A NPC will step forward for the suicide mission", not really "the character will have to understand it's guaranteed death, and sacrifice one of them... unless really they don't want to." Honestly, there are enough people in the FR to have someone True Resurrect them after that: sending a quick diplomatic mission to their homeworld to ensure this life insurance would be the easy way out. Nobody will resurrect the NPC, though. The way the cataclysm is presented, it would be difficult to imagine [I]zero[/I] interference. Or even hint of action. A significant world's metropolis is wiped during chapter 1, with the expectation that other suffered the same fate as vines fell randomly... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
light of xaryxis, what are your thoughts (spoilers for the adventure are almost certain)
Top