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Light release schedule: More harm than good?
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<blockquote data-quote="Wicht" data-source="post: 6525793" data-attributes="member: 221"><p>One might simply think that the changes from 3.0 to 3.5 were fairly minor things (excepting perhaps the rebuilding of the two classes). No core mechanics were really changed in the upgrade, simply application of the mechanics. Besides which, the changing of a few mechanics does not of itself a failure make. </p><p></p><p>And I think this is the heart of the disagreement. 3e was wildly successful, in almost every meaningful way: commercially, culturally, popularity, and even mechanically. That is, the d20 mechanics which were first released under the OGL were sound enough to be able to be altered, tweaked, homeruled, and even retrofitted for completely different genres, all with a decent amount of success (cf. True20, d20 Call of Cthulhu, d20 Modern, Arcana Evolved, Deadlands d20, Silver Age Sentinels d20, Mutants and Masterminds, World of Darkness d20, Pathfinder, Pure Steam, DragonStar, DragonMech et. al.). Some who prefer other mechanics actually find the success of the d20 engine rather frustrating because it was and is so wildly successful in popularity. The only problem with 3e was how the success was handled by the creators of 3e and the OGL (cf. above reference to golden goose). You might not like the mechanics, but I really have a hard time empathizing with the viewpoint that they were in any significant way a failure. </p><p></p><p>To try and use another illustration, you sound as if you are arguing that the team who won three straight championships in a row was a failure because they switched out a player or two before going on to win three more championships and the owners thereafter decided to sell the team and buy another one.</p><p></p><p><strong>Edit:</strong> There is also this; by your standards there has never been a successful RPG in the history of the industry, which strikes me as a rather ludicrous proposition.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6525793, member: 221"] One might simply think that the changes from 3.0 to 3.5 were fairly minor things (excepting perhaps the rebuilding of the two classes). No core mechanics were really changed in the upgrade, simply application of the mechanics. Besides which, the changing of a few mechanics does not of itself a failure make. And I think this is the heart of the disagreement. 3e was wildly successful, in almost every meaningful way: commercially, culturally, popularity, and even mechanically. That is, the d20 mechanics which were first released under the OGL were sound enough to be able to be altered, tweaked, homeruled, and even retrofitted for completely different genres, all with a decent amount of success (cf. True20, d20 Call of Cthulhu, d20 Modern, Arcana Evolved, Deadlands d20, Silver Age Sentinels d20, Mutants and Masterminds, World of Darkness d20, Pathfinder, Pure Steam, DragonStar, DragonMech et. al.). Some who prefer other mechanics actually find the success of the d20 engine rather frustrating because it was and is so wildly successful in popularity. The only problem with 3e was how the success was handled by the creators of 3e and the OGL (cf. above reference to golden goose). You might not like the mechanics, but I really have a hard time empathizing with the viewpoint that they were in any significant way a failure. To try and use another illustration, you sound as if you are arguing that the team who won three straight championships in a row was a failure because they switched out a player or two before going on to win three more championships and the owners thereafter decided to sell the team and buy another one. [B]Edit:[/B] There is also this; by your standards there has never been a successful RPG in the history of the industry, which strikes me as a rather ludicrous proposition. [/QUOTE]
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