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Like Father, Like Son: Kid Charlemagne's Story Hour , PT III
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<blockquote data-quote="Kid Charlemagne" data-source="post: 46956" data-attributes="member: 93"><p><strong>Gujo, May 28th, AE 420</strong></p><p></p><p>After several months of relaxation, taking care of other business, and generally laying about, Brennen, Gavin, Reana, Jovah, and Aris all gather in Gujo, the capitol of Ghithor, to discuss their next plan of action. They are concerned about the goings-on in Ulfang, specifically the actions of Lord Arlen Kentfield. Kentfield is believed by Jalea to be a worshipper of Pazuzu, the Demon Prince of the Air, messenger of the Abyss. The party is gathered to figure out what to do about Kentfield.</p><p></p><p>“Where’s Jalea, anyway?” asks Jovah.</p><p></p><p>“He was supposed to be her yesterday,” Brennen replies. “He said he was going to do some advance scouting.”</p><p></p><p>“And he isn’t back yet?” Reana asks.</p><p></p><p>“Hmm,” Jovah says. “It’s not usually the coming back that’s a problem, it’s the ‘where did he go…’”</p><p></p><p>“I know,” Brennen says. “We may have to do some looking for him in Ulfang, and hope he hasn’t gotten into trouble.”</p><p></p><p>Discussion follows as to how to handle getting into Ulfang, and how discrete to be. Eventually, they decide to not disguise themselves in any way. They are in town to do some sightseeing, some glad-handing, and some shopping. The investigation is to be handled on the side.</p><p></p><p>Brennen has been given the names of two people in Ulfang to contact. The first is Corwin Marchettus, a wizard who was formerly a noble of Ghithor, but lost his lands in the war. Presumably, Corwin would be willing to help the party in order to get back in the current regime’s good graces, and he has good contacts within the social strata of Ulfang.</p><p></p><p>The second name is of a Ghithor agent in Ulfang, who can get secret messages out of town without difficulty.</p><p></p><p>Jovah casts <em>dimensional folding</em>, and the party takes their horses through the portal to a grassy field just outside of Ulfang, where a small tower stands. The tower once belonged to Jovah’s uncle, and was inherited by Jovah, but he had to sell it to pay off the back taxes. Still, it is a familiar spot to the Luckbringer, and is a favorite spot to <em>fold</em> to when heading to Ulfang. They ride into town, relatively unnoticed, noting along the way that several thuggish types seem to be watching the gates. Aris believes they are casing incoming merchants. This is of some concern to the party, as Kentfield supposedly has good ties to the Thieves’ Guild and Assassin’s Guild in town.</p><p></p><p>They ride to the Gold Dragon Inn, Ulfang’s finest hotel, and ask for Corwin Marchettus, who is supposed to be staying here. After a short delay Corwin comes down, and introduces himself. Sir Brennen was expecting a wizardly type, and is somewhat surprised to see that Corwin is a powerfully built man in his late twenties.</p><p></p><p>They take Corwin to a private room, and reveal all that they know about Kentfield, and ask if he will help them. Corwin has met Kentfield at various social gatherings, and is shocked to hear the allegations that the party lays out.</p><p></p><p>“I will help you investigate this,” he says. “But I’m not convinced.”</p><p></p><p>The rest of the afternoon is spent doing all the things that they are supposedly in town to do. Reana and Gavin check out the horse market (Gavin wants to breed horses as a sideline hobby); Aris checks out the apothecaries and alchemist shops in town, while Brennen waits at the Inn in case anyone sends word there for any reason. All of them are keeping their ears open for any discussion of Kentfield, but without Jalea, their information gathering skills are weak.</p><p></p><p>Jovah checks out the local Church of Reksus. “Just getting the lay of the land,” he thinks to himself.</p><p></p><p>They reassemble for dinner and discuss plans. Digging up old man Kentfield (a rumored Pazuzu follower himself, and dead for several years) is brought up and quickly dismissed, as are various other ideas. Aris suggests going back to talk to the rogues at the city gates.</p><p></p><p>“Maybe we could bribe them,” Gavin suggests.</p><p></p><p>“Uh, <em>yeah</em>,” Aris replies, as if that should have been self-evident.</p><p></p><p>Eventually, Corwin offers to <em>scry</em> for Jalea to see if he’s in danger. It’ll have to wait for the morning, however, as he does not have that spell prepared.</p><p></p><p>“I’ve never met him, but I can try from a description. It might not work, but its probably the best we can do.”</p><p></p><p>The party agrees and in the morning, Corwin takes them up to his room. He pulls out a finely crafted mirror, and casts the spell. </p><p></p><p>“I see him,” he says. “He’s in a tree, maybe fifty feet up, hidden and watching a manor house. I think I know the area, its not far outside of town, maybe fifteen miles. It’s a nice area, where the local nobles have their country homes. He’s not doing much at all, he’s just watching the place.”</p><p></p><p>“What can you see of the manor house?” Aris asks.</p><p></p><p>“I can see it well enough, but there’s no flag flying. There are a couple of small pennants, but no main flag. I guess that means whoever’s place it is isn’t there.” Corwin puts away the mirror as the spell ends.</p><p></p><p>Aris gets a good description of the manor house, and writes a note for Jalea, and attaches it to the foot of his hawk familiar. As an after thought, he ties the pen into the note as well. He whispers the directions to the hawk, and off it flies. They have little choice but to wait for the hawk to return, and they do. After about four or five hours, it returns with a new note on its foot:</p><p></p><p>“Watching K. country home. Strange visitors. Will arrive shortly. Am safe and sound.”</p><p></p><p>The next morning, Brennen hears a light knock on his door. A voice on the other side whispers urgently, “Open up, it’s me.”</p><p></p><p>Brennen opens the door, grabs Jalea by the collar, and hauls him bodily into the room, kicking the door shut after him.</p><p></p><p>“What the hell were you doing!?”</p><p></p><p>“I…I.. was just checking something out!” Jalea stammers.</p><p></p><p>“Okay, I’m going to go get everyone else. Wait here. No, come with me,” Brennen grabs Jalea and drags him along as he wakes up everyone else and notifies them of Jalea’s return.</p><p></p><p>They gather in a room and Jalea tells them what he’s been up to. He explains that he’s been watching Kentfield’s house in Ulfang for a week or more and had noticed a couple of visitors. One is a wizard type, extremely “twitchy” as Jalea puts it. The other is a man whose oddest feature is his eyes; they have a gold rim around the pupils, just barely noticeable. He bears a rapier, but is unarmored ordinarily. The twitchy wizard came into town in one of Kentfield’s carriages, and then back to the manor house, where he is now. Jalea has never seen the golden-eyed man go very far from the Kentfield house.</p><p></p><p>Jalea also describes the routines of the Kentfield guards, and explains that it is quite difficult to get in close enough to the house to over hear conversations, as the dining room and office windows face the courtyard, which is well guarded, with guards on the roof at night.</p><p></p><p>“I can help there,” Aris says. “I can make three people <em>invisible</em>, and also give them <em>spider climbing</em>. And if arrange it so that we go there when something is happening, I can cast <em>clairaudience</em>, too.”</p><p></p><p>Aris, Jalea, and Reana are chosen for the scouting mission. Jalea sneaks up and watches the Kentfield house from a distance, and notifies the others when he sees the golden-eyed man enter the house, a few hours after a carriage enters the courtyard. The others wait several blocks down the street, at an upscale tavern that has street side seating.</p><p></p><p>The three attach themselves with rope, Aris casts his spells, and they scale up the wall. They clamber around <em>invisibly</em>, looking in windows, until they see the golden-eyed man leaving a bedroom on the third floor. A few more minutes don’t seem to lead to any apparent imminent meetings, so Aris suggest that Jalea open the window to the golden-eyed man’s room so they can check it out.</p><p></p><p>Jalea begins to open the window, and sets off a <em>blast glyph</em>, which he does not do a good job of avoiding. </p><p></p><p>“Didn’t you check for traps?” Aris whispers urgently.</p><p></p><p>“You said open the window, not check for traps!” comes the invisible retort.</p><p></p><p>It matters not, the alarm is raised. Guards stream into the courtyard, but can’t see any perpetrators. The three scouts slip over the roof and begin making their way back to the rest of the party. Reana slips off the rope attaching her to Jalea and Aris.</p><p></p><p>“I’m going to see what they do with the alarm raised,” she tells them.</p><p></p><p>She slips back up on the roof, and watches. After a minute or so, she sees a small door in a corner roof access tower open up, and a guard climbs out, followed by Arlen Kentfield himself.</p><p></p><p>Lord Kentfield looks out over the roof of the house, and Reana shrinks lower onto the roof, even though she is <em>invisible.</em> Kentfield’s eyes stop, and rest on the Ranger. He grabs a crossbow from his guard, and swings it directly at the invisible half-elf.</p><p></p><p>“Uh oh,” Reana says.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 46956, member: 93"] [b]Gujo, May 28th, AE 420[/b] After several months of relaxation, taking care of other business, and generally laying about, Brennen, Gavin, Reana, Jovah, and Aris all gather in Gujo, the capitol of Ghithor, to discuss their next plan of action. They are concerned about the goings-on in Ulfang, specifically the actions of Lord Arlen Kentfield. Kentfield is believed by Jalea to be a worshipper of Pazuzu, the Demon Prince of the Air, messenger of the Abyss. The party is gathered to figure out what to do about Kentfield. “Where’s Jalea, anyway?” asks Jovah. “He was supposed to be her yesterday,” Brennen replies. “He said he was going to do some advance scouting.” “And he isn’t back yet?” Reana asks. “Hmm,” Jovah says. “It’s not usually the coming back that’s a problem, it’s the ‘where did he go…’” “I know,” Brennen says. “We may have to do some looking for him in Ulfang, and hope he hasn’t gotten into trouble.” Discussion follows as to how to handle getting into Ulfang, and how discrete to be. Eventually, they decide to not disguise themselves in any way. They are in town to do some sightseeing, some glad-handing, and some shopping. The investigation is to be handled on the side. Brennen has been given the names of two people in Ulfang to contact. The first is Corwin Marchettus, a wizard who was formerly a noble of Ghithor, but lost his lands in the war. Presumably, Corwin would be willing to help the party in order to get back in the current regime’s good graces, and he has good contacts within the social strata of Ulfang. The second name is of a Ghithor agent in Ulfang, who can get secret messages out of town without difficulty. Jovah casts [i]dimensional folding[/i], and the party takes their horses through the portal to a grassy field just outside of Ulfang, where a small tower stands. The tower once belonged to Jovah’s uncle, and was inherited by Jovah, but he had to sell it to pay off the back taxes. Still, it is a familiar spot to the Luckbringer, and is a favorite spot to [i]fold[/i] to when heading to Ulfang. They ride into town, relatively unnoticed, noting along the way that several thuggish types seem to be watching the gates. Aris believes they are casing incoming merchants. This is of some concern to the party, as Kentfield supposedly has good ties to the Thieves’ Guild and Assassin’s Guild in town. They ride to the Gold Dragon Inn, Ulfang’s finest hotel, and ask for Corwin Marchettus, who is supposed to be staying here. After a short delay Corwin comes down, and introduces himself. Sir Brennen was expecting a wizardly type, and is somewhat surprised to see that Corwin is a powerfully built man in his late twenties. They take Corwin to a private room, and reveal all that they know about Kentfield, and ask if he will help them. Corwin has met Kentfield at various social gatherings, and is shocked to hear the allegations that the party lays out. “I will help you investigate this,” he says. “But I’m not convinced.” The rest of the afternoon is spent doing all the things that they are supposedly in town to do. Reana and Gavin check out the horse market (Gavin wants to breed horses as a sideline hobby); Aris checks out the apothecaries and alchemist shops in town, while Brennen waits at the Inn in case anyone sends word there for any reason. All of them are keeping their ears open for any discussion of Kentfield, but without Jalea, their information gathering skills are weak. Jovah checks out the local Church of Reksus. “Just getting the lay of the land,” he thinks to himself. They reassemble for dinner and discuss plans. Digging up old man Kentfield (a rumored Pazuzu follower himself, and dead for several years) is brought up and quickly dismissed, as are various other ideas. Aris suggests going back to talk to the rogues at the city gates. “Maybe we could bribe them,” Gavin suggests. “Uh, [i]yeah[/i],” Aris replies, as if that should have been self-evident. Eventually, Corwin offers to [i]scry[/i] for Jalea to see if he’s in danger. It’ll have to wait for the morning, however, as he does not have that spell prepared. “I’ve never met him, but I can try from a description. It might not work, but its probably the best we can do.” The party agrees and in the morning, Corwin takes them up to his room. He pulls out a finely crafted mirror, and casts the spell. “I see him,” he says. “He’s in a tree, maybe fifty feet up, hidden and watching a manor house. I think I know the area, its not far outside of town, maybe fifteen miles. It’s a nice area, where the local nobles have their country homes. He’s not doing much at all, he’s just watching the place.” “What can you see of the manor house?” Aris asks. “I can see it well enough, but there’s no flag flying. There are a couple of small pennants, but no main flag. I guess that means whoever’s place it is isn’t there.” Corwin puts away the mirror as the spell ends. Aris gets a good description of the manor house, and writes a note for Jalea, and attaches it to the foot of his hawk familiar. As an after thought, he ties the pen into the note as well. He whispers the directions to the hawk, and off it flies. They have little choice but to wait for the hawk to return, and they do. After about four or five hours, it returns with a new note on its foot: “Watching K. country home. Strange visitors. Will arrive shortly. Am safe and sound.” The next morning, Brennen hears a light knock on his door. A voice on the other side whispers urgently, “Open up, it’s me.” Brennen opens the door, grabs Jalea by the collar, and hauls him bodily into the room, kicking the door shut after him. “What the hell were you doing!?” “I…I.. was just checking something out!” Jalea stammers. “Okay, I’m going to go get everyone else. Wait here. No, come with me,” Brennen grabs Jalea and drags him along as he wakes up everyone else and notifies them of Jalea’s return. They gather in a room and Jalea tells them what he’s been up to. He explains that he’s been watching Kentfield’s house in Ulfang for a week or more and had noticed a couple of visitors. One is a wizard type, extremely “twitchy” as Jalea puts it. The other is a man whose oddest feature is his eyes; they have a gold rim around the pupils, just barely noticeable. He bears a rapier, but is unarmored ordinarily. The twitchy wizard came into town in one of Kentfield’s carriages, and then back to the manor house, where he is now. Jalea has never seen the golden-eyed man go very far from the Kentfield house. Jalea also describes the routines of the Kentfield guards, and explains that it is quite difficult to get in close enough to the house to over hear conversations, as the dining room and office windows face the courtyard, which is well guarded, with guards on the roof at night. “I can help there,” Aris says. “I can make three people [i]invisible[/i], and also give them [i]spider climbing[/i]. And if arrange it so that we go there when something is happening, I can cast [i]clairaudience[/i], too.” Aris, Jalea, and Reana are chosen for the scouting mission. Jalea sneaks up and watches the Kentfield house from a distance, and notifies the others when he sees the golden-eyed man enter the house, a few hours after a carriage enters the courtyard. The others wait several blocks down the street, at an upscale tavern that has street side seating. The three attach themselves with rope, Aris casts his spells, and they scale up the wall. They clamber around [i]invisibly[/i], looking in windows, until they see the golden-eyed man leaving a bedroom on the third floor. A few more minutes don’t seem to lead to any apparent imminent meetings, so Aris suggest that Jalea open the window to the golden-eyed man’s room so they can check it out. Jalea begins to open the window, and sets off a [i]blast glyph[/i], which he does not do a good job of avoiding. “Didn’t you check for traps?” Aris whispers urgently. “You said open the window, not check for traps!” comes the invisible retort. It matters not, the alarm is raised. Guards stream into the courtyard, but can’t see any perpetrators. The three scouts slip over the roof and begin making their way back to the rest of the party. Reana slips off the rope attaching her to Jalea and Aris. “I’m going to see what they do with the alarm raised,” she tells them. She slips back up on the roof, and watches. After a minute or so, she sees a small door in a corner roof access tower open up, and a guard climbs out, followed by Arlen Kentfield himself. Lord Kentfield looks out over the roof of the house, and Reana shrinks lower onto the roof, even though she is [i]invisible.[/i] Kentfield’s eyes stop, and rest on the Ranger. He grabs a crossbow from his guard, and swings it directly at the invisible half-elf. “Uh oh,” Reana says. [/QUOTE]
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