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<blockquote data-quote="bmcdaniel" data-source="post: 6420814" data-attributes="member: 1772"><p>Like:</p><p>- Narrative elements (Background, Personality Traits, Bonds, Flaws) that were inspired by story-telling games</p><p>- More abstract combat does away with lots of tiny little modifiers, instead using simple advantage/disadvantage mechanic.</p><p>- Bounded accuracy</p><p>- Concentration limits number of active spells</p><p>- De-emphasize magic items</p><p>- No more feat taxes (eg finesse). If its practically required to be viable, the class gets it in the ordinary course.</p><p>- Different spell lists for Wizards and Sorcerors.</p><p></p><p>Dislike:</p><p>- Monsters are somewhat bland.</p><p>- Monster stat blocks sometimes list spells as a Monster power. I preferred 4e style statblocks that didn't require any cross-references.</p><p>- All the giants are Huge. I like Large-sized giants.</p><p>- No core Witch class. (Warlock is close, but wrong flavor)</p><p>- Wild-shaping for druids too easy and powerful.</p><p>- Dragonborn in core rules. </p><p>- Forgotten Realms too prominent. Greyhawk not prominent enough. </p><p></p><p>All-in-all, the things I dislike are easy to fix or ignore, in part because the core system is simple and adaptable.</p></blockquote><p></p>
[QUOTE="bmcdaniel, post: 6420814, member: 1772"] Like: - Narrative elements (Background, Personality Traits, Bonds, Flaws) that were inspired by story-telling games - More abstract combat does away with lots of tiny little modifiers, instead using simple advantage/disadvantage mechanic. - Bounded accuracy - Concentration limits number of active spells - De-emphasize magic items - No more feat taxes (eg finesse). If its practically required to be viable, the class gets it in the ordinary course. - Different spell lists for Wizards and Sorcerors. Dislike: - Monsters are somewhat bland. - Monster stat blocks sometimes list spells as a Monster power. I preferred 4e style statblocks that didn't require any cross-references. - All the giants are Huge. I like Large-sized giants. - No core Witch class. (Warlock is close, but wrong flavor) - Wild-shaping for druids too easy and powerful. - Dragonborn in core rules. - Forgotten Realms too prominent. Greyhawk not prominent enough. All-in-all, the things I dislike are easy to fix or ignore, in part because the core system is simple and adaptable. [/QUOTE]
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