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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8513793" data-attributes="member: 42856"><p>With Pathfinder, you're expected to play in Golarion. The game and the setting go hand to hand naturally, so it's not a problem. Same with Glorantha and Runequest, Empire Galactique and the namesake empire, Star Wars and the 6 films depicting that universe... On the other hand, Mythras is generic and the lore parts are advice to the GM "if your world is magic rich, then using rule X and Y is great, if you're playing in an historical campaign, disregard the Magic chapter altogether..." Those are examples of games that do it well.</p><p></p><p>D&D is sitting in the middle of the highway, with an "implied setting" derived from bits of lore that are baked into the rules, that you need to houserule away if they conflict your setting, or to accept and make your setting conforming to those -- which is a problem when rules change, including the fluff...</p><p></p><p></p><p></p><p></p><p>Actually, I question Art as well for a truly generic thing. Art can force a vision of the implied setting and make it "less generic". On the other hand, an assumed setting is fine for most people I guess. But it needs to be assumed.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8513793, member: 42856"] With Pathfinder, you're expected to play in Golarion. The game and the setting go hand to hand naturally, so it's not a problem. Same with Glorantha and Runequest, Empire Galactique and the namesake empire, Star Wars and the 6 films depicting that universe... On the other hand, Mythras is generic and the lore parts are advice to the GM "if your world is magic rich, then using rule X and Y is great, if you're playing in an historical campaign, disregard the Magic chapter altogether..." Those are examples of games that do it well. D&D is sitting in the middle of the highway, with an "implied setting" derived from bits of lore that are baked into the rules, that you need to houserule away if they conflict your setting, or to accept and make your setting conforming to those -- which is a problem when rules change, including the fluff... Actually, I question Art as well for a truly generic thing. Art can force a vision of the implied setting and make it "less generic". On the other hand, an assumed setting is fine for most people I guess. But it needs to be assumed. [/QUOTE]
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