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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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<blockquote data-quote="JEB" data-source="post: 8514168" data-attributes="member: 10148"><p>Your option 2 is a thing they tried in some 3E monster books, like Monster Manual III. They didn't actually have to add too much extra material to make it work, they just had sidebars describing how each monster or race was different in the Forgotten Realms or Eberron, etc. Fizban's doing something similar with dragons also shows that it can work in 5E.</p><p></p><p></p><p>Sympathy would be nice. But if that's too difficult to muster, then at least accept that there are people who like lore and hate rules, or want a mix of both lore and rules. And that if Wizards is trying to reach the largest demographic, it will try to meet those preferences somewhere in the middle, rather than leaning too far in one particular direction. They now seem to be leaning in the direction of more rules and less lore, which may work great for you, but leaves others in the cold.</p><p></p><p>Putting the shoe on the other foot, consider this: what if Wizards started leaning more heavily towards lore, and only gave you minimal rules, with the suggestion you could just improvise the rest in a game with a few dice rolls? I assume that would not be very appealing to you. (And for the record, I wouldn't want Wizards to go that way.)</p><p></p><p></p><p>Trust me, they exist. Speaking for myself, lore is certainly more a lure than rules for me when buying a rulebook, though I wouldn't find an all-lore no-rules book as appealing. Still, if that counts as "primarily for the lore", I guess you know at least one person like that!</p></blockquote><p></p>
[QUOTE="JEB, post: 8514168, member: 10148"] Your option 2 is a thing they tried in some 3E monster books, like Monster Manual III. They didn't actually have to add too much extra material to make it work, they just had sidebars describing how each monster or race was different in the Forgotten Realms or Eberron, etc. Fizban's doing something similar with dragons also shows that it can work in 5E. Sympathy would be nice. But if that's too difficult to muster, then at least accept that there are people who like lore and hate rules, or want a mix of both lore and rules. And that if Wizards is trying to reach the largest demographic, it will try to meet those preferences somewhere in the middle, rather than leaning too far in one particular direction. They now seem to be leaning in the direction of more rules and less lore, which may work great for you, but leaves others in the cold. Putting the shoe on the other foot, consider this: what if Wizards started leaning more heavily towards lore, and only gave you minimal rules, with the suggestion you could just improvise the rest in a game with a few dice rolls? I assume that would not be very appealing to you. (And for the record, I wouldn't want Wizards to go that way.) Trust me, they exist. Speaking for myself, lore is certainly more a lure than rules for me when buying a rulebook, though I wouldn't find an all-lore no-rules book as appealing. Still, if that counts as "primarily for the lore", I guess you know at least one person like that! [/QUOTE]
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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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