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General Tabletop Discussion
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List of existing teleportation circles in FR cities?
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<blockquote data-quote="rooneg" data-source="post: 7057343" data-attributes="member: 6779504"><p>Honestly, teleportation circles are basically useless outside of ongoing campaigns, which for AL basically means the hardcover adventures. If you're playing in a regular game of one of those you should ask your DM for some useful locations, they should be able to provide them. For example, in Storm King's Thunder the Harpers have a network of teleportation circles, if your character was a Harper they could conceivably learn some of those sequences. For other adventures the DM could just pick some useful cities you will likely travel between and hand wave where the circles are (I've heard it suggested as something you might want to do to speed up travel between the various underdark cities in Out of the Abyss, for example).</p><p></p><p>If you're not playing in a regular hardcover campaign then all of this becomes really academic. The odds of a particular location being useful for a random AL one-shot adventure is super slim. They're typically not written with the assumption of lots of travel or the ability to teleport between particular cities, at least not unless the adventure itself has a way for you to accomplish this. If you're playing that sort of adventure it's not a terribly useful spell to pick up.</p></blockquote><p></p>
[QUOTE="rooneg, post: 7057343, member: 6779504"] Honestly, teleportation circles are basically useless outside of ongoing campaigns, which for AL basically means the hardcover adventures. If you're playing in a regular game of one of those you should ask your DM for some useful locations, they should be able to provide them. For example, in Storm King's Thunder the Harpers have a network of teleportation circles, if your character was a Harper they could conceivably learn some of those sequences. For other adventures the DM could just pick some useful cities you will likely travel between and hand wave where the circles are (I've heard it suggested as something you might want to do to speed up travel between the various underdark cities in Out of the Abyss, for example). If you're not playing in a regular hardcover campaign then all of this becomes really academic. The odds of a particular location being useful for a random AL one-shot adventure is super slim. They're typically not written with the assumption of lots of travel or the ability to teleport between particular cities, at least not unless the adventure itself has a way for you to accomplish this. If you're playing that sort of adventure it's not a terribly useful spell to pick up. [/QUOTE]
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List of existing teleportation circles in FR cities?
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