Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
List of Potential New Martial Practices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7198561" data-attributes="member: 82106"><p>Yeah, well, how I would do it is you have your basic effect, which is that knowing this practice provides narrative justification for making a Nature check to achieve a success in an SC when obscuring your tracks would be a narratively appropriate means to achieve a success (or some other type of SC-related check, say if you called it a 'secondary skill use' to gain an advantage or whatever). If you're willing to pay the specified price, say one HS, then success is automatic. </p><p></p><p>So, rituals/practices provide 2 advantages to those who master them. They provide the player with plot power, she can justify doing things and using skills that might not otherwise be possible. Secondly they allow an automatic success in return for paying a price.</p><p></p><p>Now, there are certainly rituals (in particular, maybe some practices too) that won't easily fit this mold. Something like Enchant Item would be a pretty obvious one. One possibility is to simply use it like above, where you specify a PROCESS for making an item, and then the Enchanting is simply one possible part of that (maybe an unavoidable part, maybe optional) and creating the item is an SC. In that case the 'pay a price to get a success' model works fine, and you can still require a monetary cost (or whatever) as a totally separate necessity of the SC itself.</p><p></p><p>Still, there may be others where the concept doesn't work so well, but I'm actually having a hard time deciding what those would be. They'd generally be cases where there's something gained permanently from a ritual where using a temporary resource as the cost wouldn't really work out, but you can still require a separate price that is a prerequisite and doesn't relate to the auto-success possibility. Anyway, the auto-success price itself could be monetary or whatever in those cases too.</p><p></p><p>I think I've reached a point now where I can try a total rewrite (again!) of my ritual rules! hehe.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7198561, member: 82106"] Yeah, well, how I would do it is you have your basic effect, which is that knowing this practice provides narrative justification for making a Nature check to achieve a success in an SC when obscuring your tracks would be a narratively appropriate means to achieve a success (or some other type of SC-related check, say if you called it a 'secondary skill use' to gain an advantage or whatever). If you're willing to pay the specified price, say one HS, then success is automatic. So, rituals/practices provide 2 advantages to those who master them. They provide the player with plot power, she can justify doing things and using skills that might not otherwise be possible. Secondly they allow an automatic success in return for paying a price. Now, there are certainly rituals (in particular, maybe some practices too) that won't easily fit this mold. Something like Enchant Item would be a pretty obvious one. One possibility is to simply use it like above, where you specify a PROCESS for making an item, and then the Enchanting is simply one possible part of that (maybe an unavoidable part, maybe optional) and creating the item is an SC. In that case the 'pay a price to get a success' model works fine, and you can still require a monetary cost (or whatever) as a totally separate necessity of the SC itself. Still, there may be others where the concept doesn't work so well, but I'm actually having a hard time deciding what those would be. They'd generally be cases where there's something gained permanently from a ritual where using a temporary resource as the cost wouldn't really work out, but you can still require a separate price that is a prerequisite and doesn't relate to the auto-success possibility. Anyway, the auto-success price itself could be monetary or whatever in those cases too. I think I've reached a point now where I can try a total rewrite (again!) of my ritual rules! hehe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
List of Potential New Martial Practices
Top