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General Tabletop Discussion
D&D Older Editions
List of Potential New Martial Practices
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<blockquote data-quote="Garthanos" data-source="post: 7300847" data-attributes="member: 82504"><p>One of the problems with "martial" being a default is a classic that D&D has always struggled with and i have characterized thusly.</p><p></p><p>"Wizards and Warriors both need explicit abilities/powers for what seem like opposite reasons; The Wizard has no inherent limits and thus need them to be defined and the Warrior need permission to be awesome" ->> (so they can be enabled to go beyond assumed limitations which enforce mundanity ).</p><p></p><p>I see martial practices with their surge cost as enabling a heroic skill extreme that goes beyond the normal that was defined in the skill descriptions (some do have explicit caps) or perhaps enabling one to do something explicitly paragon like, while in heroic tier (ok that too is vague) etc ... some of the existing mp may be too mundane and really should be within the normal skill scope -- that needs fixed I feel without guidelines heroic can end up mundane. </p><p> </p><p>Abdul by treating rituals and mp as fully the same solved this problem and by only making the surge/ingredient cost boost something for challenges and auto successes and addressed the issue of spending on something which is sometimes just not valuable. (players don't like that).</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7300847, member: 82504"] One of the problems with "martial" being a default is a classic that D&D has always struggled with and i have characterized thusly. "Wizards and Warriors both need explicit abilities/powers for what seem like opposite reasons; The Wizard has no inherent limits and thus need them to be defined and the Warrior need permission to be awesome" ->> (so they can be enabled to go beyond assumed limitations which enforce mundanity ). I see martial practices with their surge cost as enabling a heroic skill extreme that goes beyond the normal that was defined in the skill descriptions (some do have explicit caps) or perhaps enabling one to do something explicitly paragon like, while in heroic tier (ok that too is vague) etc ... some of the existing mp may be too mundane and really should be within the normal skill scope -- that needs fixed I feel without guidelines heroic can end up mundane. Abdul by treating rituals and mp as fully the same solved this problem and by only making the surge/ingredient cost boost something for challenges and auto successes and addressed the issue of spending on something which is sometimes just not valuable. (players don't like that). [/QUOTE]
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