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General Tabletop Discussion
D&D Older Editions
List of Potential New Martial Practices
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<blockquote data-quote="Garthanos" data-source="post: 7324196" data-attributes="member: 82504"><p>I think I could disagree about the Trophies while they could in very abstract represent the manner one implements ones skill in intimidate OR perhaps better in D&D the items created are like a set of personal tools like custom climbing tools (akin to a personal magic item). Arguably it is a very visible activity making items that took time and money and can be turned off taken or stolen.</p><p></p><p>A climbers kit grants a plus 2 bonus on a subset of athletics so Perhaps we might specify that a <strong>Trophy set </strong>aids intimidation where threats of death are involved (many social environments exist where that is not appropriate). </p><p></p><p>The second is definitely a manner of granting an ability - rather just like <strong>enchant magic item</strong> which are both a flavor mechanic way to give the player control over their character development - D&D stories are resplendent with awesome monsters to feed into this and the history connect is very Bardic. </p><p></p><p></p><p></p><p>I am uncertain about this one in terms of how to limit it so it could be coming out as too powerful for one ritual like effect (perhaps which function you get is bloody random) . This one would also be limited to places with a strong martial hierarchy.</p><p></p><p>I really feel most of the effects starting with gaining audience with a leader is a diplomacy/intimidate ie charisma effect usually with a money cost on top doesn't that sound like a ritual with social ramifications it might indeed be improvised (see the DMG2 skill challenge granting an abstracted effect off of money sometimes == bribery) </p><p></p><p>I am couching this as either an Endurance or Athletics method of gaining Charisma Effects</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7324196, member: 82504"] I think I could disagree about the Trophies while they could in very abstract represent the manner one implements ones skill in intimidate OR perhaps better in D&D the items created are like a set of personal tools like custom climbing tools (akin to a personal magic item). Arguably it is a very visible activity making items that took time and money and can be turned off taken or stolen. A climbers kit grants a plus 2 bonus on a subset of athletics so Perhaps we might specify that a [B]Trophy set [/B]aids intimidation where threats of death are involved (many social environments exist where that is not appropriate). The second is definitely a manner of granting an ability - rather just like [B]enchant magic item[/B] which are both a flavor mechanic way to give the player control over their character development - D&D stories are resplendent with awesome monsters to feed into this and the history connect is very Bardic. I am uncertain about this one in terms of how to limit it so it could be coming out as too powerful for one ritual like effect (perhaps which function you get is bloody random) . This one would also be limited to places with a strong martial hierarchy. I really feel most of the effects starting with gaining audience with a leader is a diplomacy/intimidate ie charisma effect usually with a money cost on top doesn't that sound like a ritual with social ramifications it might indeed be improvised (see the DMG2 skill challenge granting an abstracted effect off of money sometimes == bribery) I am couching this as either an Endurance or Athletics method of gaining Charisma Effects [/QUOTE]
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