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<blockquote data-quote="Garthanos" data-source="post: 7347797" data-attributes="member: 82504"><p>This lacking of sense of epic scale by the way is not just for ranged combatants ... </p><p> </p><p>An epic melee combatant feels epic when he strikes the enemy soldiers and a hand full of them fly back an unreasonable distance like 30 feet or even 60 not when they stagger back 5 feet ... images of Sauron sweeping men in a certain movie and you might argue that is reflecting improved potence against lower level minions but I think this is true even against other epic combatants knock back is on the list of visuals its that kind of thing which feels epic... however that 30 feet against another epic combatant may not mean any more than the 5 feet at heroic scale and 60 no more than 2. </p><p></p><p>Epic I think ends up flavor wise having more potential collateral damage going on its not just that the arenas that can contain their battle are larger they break their battle fields... (its why we put them pillars to crash the ceiling down on the dragon and similar into our fights)</p><p></p><p>ie with big things happening in battle it's then not surprising when a hero can focus for a minute leap into the air smash into a lake and split a hole in its bottom that makes it drain out an a few minutes.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7347797, member: 82504"] This lacking of sense of epic scale by the way is not just for ranged combatants ... An epic melee combatant feels epic when he strikes the enemy soldiers and a hand full of them fly back an unreasonable distance like 30 feet or even 60 not when they stagger back 5 feet ... images of Sauron sweeping men in a certain movie and you might argue that is reflecting improved potence against lower level minions but I think this is true even against other epic combatants knock back is on the list of visuals its that kind of thing which feels epic... however that 30 feet against another epic combatant may not mean any more than the 5 feet at heroic scale and 60 no more than 2. Epic I think ends up flavor wise having more potential collateral damage going on its not just that the arenas that can contain their battle are larger they break their battle fields... (its why we put them pillars to crash the ceiling down on the dragon and similar into our fights) ie with big things happening in battle it's then not surprising when a hero can focus for a minute leap into the air smash into a lake and split a hole in its bottom that makes it drain out an a few minutes. [/QUOTE]
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