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List of Potential New Martial Practices
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<blockquote data-quote="Garthanos" data-source="post: 7501980" data-attributes="member: 82504"><p><strong>Martialling Troops aka Oath of Fealty</strong></p><p></p><p><strong>Marshalling Troops aka Oath of Fealty</strong></p><p>In pure abstracted form this allow you to efficiently expend resources to bring troops to bear against a problem situation (aka skill challenge) This requires you to be in a situation which allows you to acquire troops so it like most practices and rituals quite situational. </p><p></p><p> Generally the effect is expenditure of Karma / Gold after making a skill check which modifies the cost and represents the quality of your application of the forces to the task. (see below about visualizing). This gains you forces needed to address the challenge and gain an auto success in the challenge. </p><p></p><p>How much does it cost? That part is actually fairly easy. Governing roll is normally History.</p><p></p><p><strong>Perhaps a chart like this?</strong></p><p>A good roll and its 1/40th the cost of a magic item at the level of the challenge you are facing.</p><p>a fair roll and its 1/30</p><p>a meh roll and its 1/20</p><p>a critical failure roll and its a full 1/10th the price of a magic item at that level </p><p></p><p> <strong>How do we visualize this?</strong> The is not actually just about paying daily wages for troops that is really a tuppence the Oaths of Fealty you make bind you to pay the cost associated with the death of your Thanes and to expend resources towards healing their injuries and so on. Part of the value of troops marshalled is they are not necessarily located in story context exactly where you are they become a flanking approach to the problem. IE they may be a valuable distraction or larger scale intimidation which averts a portion of the issue or removes an obstacle interfering with a heroes action in the challenge doubling there results. Flavorwise knowing this practice includes maintaining a reputation a family name a connection to your organization etc.</p><p></p><p><strong>What are we missing? </strong>... numbers and nature of the troops. AT the core even though I want numbers really is about flavor and aiding visualization.</p><p> </p><p>Numbers with names to abstract them </p><p>fireteam(4 or 5)</p><p>squad (10)</p><p>platoon (40 or 50)</p><p>company or centurion 100) </p><p>legion.(4000 or 5000)</p><p></p><p>Mayhaps the player might make up the style or nature of the troops (still could be fun to have some easy ideas handy ) </p><p></p><p><strong>Participating. </strong></p><p>An exertion (and potentially healing surge cost dependent on skill check as usual) can also be used to represent you taking active part in the portion of the battle either via genius or bravura in which your troops feature assuring most of the soldiery can survive while reaping glory and situational hazard pay (looting the enemy forces), ie without karma point or gold piece cost to you ie you take the brunt of any failures upon yourself in one fashion or another perhaps your spent a healing surge saving the life of of your soldiers and inspired all the rest.</p><p></p><p><strong>When you arent at home aka Schrodinger's rescue troops</strong> ie a way to use your troops very much on the fly is represented by an application of Trained Preparedness (perhaps kept interesting by increasing the difficulty of the skill check with failures sometimes meaning the troops didnt arrive in time and similar issues) </p><p></p><p>Anyway I want to start enumerating details on some of these practices.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7501980, member: 82504"] [b]Martialling Troops aka Oath of Fealty[/b] [B]Marshalling Troops aka Oath of Fealty[/B] In pure abstracted form this allow you to efficiently expend resources to bring troops to bear against a problem situation (aka skill challenge) This requires you to be in a situation which allows you to acquire troops so it like most practices and rituals quite situational. Generally the effect is expenditure of Karma / Gold after making a skill check which modifies the cost and represents the quality of your application of the forces to the task. (see below about visualizing). This gains you forces needed to address the challenge and gain an auto success in the challenge. How much does it cost? That part is actually fairly easy. Governing roll is normally History. [B]Perhaps a chart like this?[/B] A good roll and its 1/40th the cost of a magic item at the level of the challenge you are facing. a fair roll and its 1/30 a meh roll and its 1/20 a critical failure roll and its a full 1/10th the price of a magic item at that level [B]How do we visualize this?[/B] The is not actually just about paying daily wages for troops that is really a tuppence the Oaths of Fealty you make bind you to pay the cost associated with the death of your Thanes and to expend resources towards healing their injuries and so on. Part of the value of troops marshalled is they are not necessarily located in story context exactly where you are they become a flanking approach to the problem. IE they may be a valuable distraction or larger scale intimidation which averts a portion of the issue or removes an obstacle interfering with a heroes action in the challenge doubling there results. Flavorwise knowing this practice includes maintaining a reputation a family name a connection to your organization etc. [B]What are we missing? [/B]... numbers and nature of the troops. AT the core even though I want numbers really is about flavor and aiding visualization. Numbers with names to abstract them fireteam(4 or 5) squad (10) platoon (40 or 50) company or centurion 100) legion.(4000 or 5000) Mayhaps the player might make up the style or nature of the troops (still could be fun to have some easy ideas handy ) [B]Participating. [/B] An exertion (and potentially healing surge cost dependent on skill check as usual) can also be used to represent you taking active part in the portion of the battle either via genius or bravura in which your troops feature assuring most of the soldiery can survive while reaping glory and situational hazard pay (looting the enemy forces), ie without karma point or gold piece cost to you ie you take the brunt of any failures upon yourself in one fashion or another perhaps your spent a healing surge saving the life of of your soldiers and inspired all the rest. [B]When you arent at home aka Schrodinger's rescue troops[/B] ie a way to use your troops very much on the fly is represented by an application of Trained Preparedness (perhaps kept interesting by increasing the difficulty of the skill check with failures sometimes meaning the troops didnt arrive in time and similar issues) Anyway I want to start enumerating details on some of these practices. [/QUOTE]
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