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<blockquote data-quote="Garthanos" data-source="post: 7828079" data-attributes="member: 82504"><p>I am actually not that familiar with 3e, are you using Character Builder or interested in having your compendium be an expansion for it.</p><p>this is what the XML for a ritual or practice looks like.</p><p> </p><p><RulesElement name="Forge Weapon" type="Ritual" internal-id="ID_FMP_RITUAL_308" source="Martial Power III" revision-date="8/27/2017 12:37:50 PM" > </p><p> <Flavor> While a great deal of magic is invested in an item as it is forged, the users own magic and that of its enemies may truly make it complete. </Flavor> </p><p> <specific name="Category"> Creation </specific> </p><p> <specific name="Key Skill"> Athletics (no check) </specific> </p><p> <specific name="Component Cost"> Special </specific> </p><p> <specific name="Duration"> Permanent </specific></p><p> <specific name="Level"> 4 </specific> </p><p> <specific name="Time"> 1 hour </specific> </p><p> <specific name="Market Price"> 50 gp </specific> </p><p> <specific name="Prerequisite" /> </p><p> <specific name="type"> Martial Practice </specific> </p><p> You can create magic weaponry or armor or actually just about any tool of war. Your level determines the level the magic item can have . The component cost is equal to the price of the magic item which you forge although additional effect price beyond the original bonus quality generally require a bit more (and may be paid in the coin of charity). The war tools can be seeded in such a way as to leave them open to gaining additional more magical empowerment often featuring a quest involving the slaying of magical beast ... in some cases usage over time will gradually enhance these opened items (see weapon gifts).</p><p> </RulesElement></p></blockquote><p></p>
[QUOTE="Garthanos, post: 7828079, member: 82504"] I am actually not that familiar with 3e, are you using Character Builder or interested in having your compendium be an expansion for it. this is what the XML for a ritual or practice looks like. <RulesElement name="Forge Weapon" type="Ritual" internal-id="ID_FMP_RITUAL_308" source="Martial Power III" revision-date="8/27/2017 12:37:50 PM" > <Flavor> While a great deal of magic is invested in an item as it is forged, the users own magic and that of its enemies may truly make it complete. </Flavor> <specific name="Category"> Creation </specific> <specific name="Key Skill"> Athletics (no check) </specific> <specific name="Component Cost"> Special </specific> <specific name="Duration"> Permanent </specific> <specific name="Level"> 4 </specific> <specific name="Time"> 1 hour </specific> <specific name="Market Price"> 50 gp </specific> <specific name="Prerequisite" /> <specific name="type"> Martial Practice </specific> You can create magic weaponry or armor or actually just about any tool of war. Your level determines the level the magic item can have . The component cost is equal to the price of the magic item which you forge although additional effect price beyond the original bonus quality generally require a bit more (and may be paid in the coin of charity). The war tools can be seeded in such a way as to leave them open to gaining additional more magical empowerment often featuring a quest involving the slaying of magical beast ... in some cases usage over time will gradually enhance these opened items (see weapon gifts). </RulesElement> [/QUOTE]
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