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<blockquote data-quote="Richards" data-source="post: 8395543" data-attributes="member: 508"><p><u>Campaign: "DREAMS OF ERTHE" (D&D 3.5)</u></p><p></p><p>1. The PCs are some of the few individuals in the world who wake up each morning with perfect recall of the previous night's dreams, which makes them particularly suited to serve the Queen of Dreams, who has her dream-servants train them as dreamwalkers each night while they sleep. (She'd tried training others, only to have them wake up the next morning having forgotten everything they learned while sleeping - very frustrating!) The PCs are needed because there's a strange dream-plague spreading across the small continent the PCs start the campaign in, causing some people to get trapped in their dreams, with their physical bodies undergoing a sort of stasis in the meantime, requiring neither food nor drink as their minds repeat the same dream sequences over and over. With the proper training, the PCs can enter the dreams of those trapped and try to free them, although so far they have the best success when entering the dreams from the point of origin, so they have to hunt down the dream victims as they slowly make their way across the continent.</p><p></p><p>2. The gods in this campaign are patterned after the PCs and the prominent NPCs of two campaigns ago which ended when those PCs gathered up the four elemental pieces of the "universe seed" which grew the universe that eventually (billions of years later) supplanted their own. This campaign takes place in that universe, with the gods being patterned after the specific individuals the universe seed had become attuned to.</p><p></p><p>3. There's a gnome NPC in the PCs' home city named Aenus Feysputter (deliberately pronounced "Anus Face-Butter," because gnomes have a predilection with trying to outdo each other with having the most ridiculous-sounding names; if you don't believe me, just ask the renowned gnomish wizard Grimblegrack Fishmelon). Aenus is a potioncrafter and also sells penny candy to the children of the city out of a bicycle cart. The "copper penny candyman" offers potions in either the normal liquid form or in candy form; "candy" potions with instantaneous effects are standard candies that you eat at once, while those with ongoing effects are often in the form of gum or hard candies whose effects last as long as you keep chewing the gum or keep sucking on the candy (up to the spell's normal duration).</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8395543, member: 508"] [U]Campaign: "DREAMS OF ERTHE" (D&D 3.5)[/U] 1. The PCs are some of the few individuals in the world who wake up each morning with perfect recall of the previous night's dreams, which makes them particularly suited to serve the Queen of Dreams, who has her dream-servants train them as dreamwalkers each night while they sleep. (She'd tried training others, only to have them wake up the next morning having forgotten everything they learned while sleeping - very frustrating!) The PCs are needed because there's a strange dream-plague spreading across the small continent the PCs start the campaign in, causing some people to get trapped in their dreams, with their physical bodies undergoing a sort of stasis in the meantime, requiring neither food nor drink as their minds repeat the same dream sequences over and over. With the proper training, the PCs can enter the dreams of those trapped and try to free them, although so far they have the best success when entering the dreams from the point of origin, so they have to hunt down the dream victims as they slowly make their way across the continent. 2. The gods in this campaign are patterned after the PCs and the prominent NPCs of two campaigns ago which ended when those PCs gathered up the four elemental pieces of the "universe seed" which grew the universe that eventually (billions of years later) supplanted their own. This campaign takes place in that universe, with the gods being patterned after the specific individuals the universe seed had become attuned to. 3. There's a gnome NPC in the PCs' home city named Aenus Feysputter (deliberately pronounced "Anus Face-Butter," because gnomes have a predilection with trying to outdo each other with having the most ridiculous-sounding names; if you don't believe me, just ask the renowned gnomish wizard Grimblegrack Fishmelon). Aenus is a potioncrafter and also sells penny candy to the children of the city out of a bicycle cart. The "copper penny candyman" offers potions in either the normal liquid form or in candy form; "candy" potions with instantaneous effects are standard candies that you eat at once, while those with ongoing effects are often in the form of gum or hard candies whose effects last as long as you keep chewing the gum or keep sucking on the candy (up to the spell's normal duration). Johnathan [/QUOTE]
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