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<blockquote data-quote="Minigiant" data-source="post: 6743291" data-attributes="member: 63508"><p>I have a whole language module.</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Common</strong> is a trade and Adventuerer language. It's an ugly shorthand like text speech or leetspeak. You can't use it for anything except trade and talking to adventurers (or those in the adventurer economy: innkeepers, bartenders, harlots, smiths, tailors, etc).</li> <li data-xf-list-type="ul"><strong>Uncommon</strong> is the same as Common but for the Under races.</li> <li data-xf-list-type="ul">Nobles <u><strong>never</strong></u> speak in Common or Undercommon unless they are former adventures. They speak <strong>High Speech</strong> or <strong>Dark Speech</strong>.</li> <li data-xf-list-type="ul">Speaking to a noble or royal (one who fancies themselves as one) in Common or Undercommon is a done at disadvantage to Charisma checks.</li> <li data-xf-list-type="ul">Humans speak <strong>Human</strong>. It uses the Common script.</li> <li data-xf-list-type="ul">Creatures that normally speak only <strong>Common</strong> speak instead speak the closest geographical or historical language.</li> <li data-xf-list-type="ul">You can speak in a language you are illiterate in at a basic level if you know another language that shares that language's script with a successful DC 15 Intelligence check (example: If you know Dwarven but not Goblin, you guess the Goblin word for "kill" and "man" by rolling a 20 on an Int check to recognize the words)</li> <li data-xf-list-type="ul"><strong>Theives Cant</strong> and<strong> Druidic</strong> are learnable provided you find a willing tutor.</li> <li data-xf-list-type="ul">When learning a langauge that has a dialect, you must learn it as a dialect unless you pay double.</li> <li data-xf-list-type="ul">You sound robotic when speaking a language you don't know while under the <strong><em>tongues</em></strong> spell. You have disadvantage on Charisma checks when doing so.</li> </ul><p></p><p>Basically, a bunch of rules to encourage translators and letting the half orc who speaks Abyssal the lead.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6743291, member: 63508"] I have a whole language module. [LIST] [*][B]Common[/B] is a trade and Adventuerer language. It's an ugly shorthand like text speech or leetspeak. You can't use it for anything except trade and talking to adventurers (or those in the adventurer economy: innkeepers, bartenders, harlots, smiths, tailors, etc). [*][B]Uncommon[/B] is the same as Common but for the Under races. [*]Nobles [U][B]never[/B][/U] speak in Common or Undercommon unless they are former adventures. They speak [B]High Speech[/B] or [B]Dark Speech[/B]. [*]Speaking to a noble or royal (one who fancies themselves as one) in Common or Undercommon is a done at disadvantage to Charisma checks. [*]Humans speak [B]Human[/B]. It uses the Common script. [*]Creatures that normally speak only [B]Common[/B] speak instead speak the closest geographical or historical language. [*]You can speak in a language you are illiterate in at a basic level if you know another language that shares that language's script with a successful DC 15 Intelligence check (example: If you know Dwarven but not Goblin, you guess the Goblin word for "kill" and "man" by rolling a 20 on an Int check to recognize the words) [*][B]Theives Cant[/B] and[B] Druidic[/B] are learnable provided you find a willing tutor. [*]When learning a langauge that has a dialect, you must learn it as a dialect unless you pay double. [*]You sound robotic when speaking a language you don't know while under the [B][I]tongues[/I][/B] spell. You have disadvantage on Charisma checks when doing so. [/LIST] Basically, a bunch of rules to encourage translators and letting the half orc who speaks Abyssal the lead. [/QUOTE]
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