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<blockquote data-quote="Reynard" data-source="post: 9155631" data-attributes="member: 467"><p>Every year at this time, I have to put together my pitch for games I will run at a convention in mid to late February (TotalCon in Marlborough, Mass; it's awesome, go). I have been toying witha few ideas and I think I am finally settling on one. Here is my first draft of the convention book blurb:</p><p></p><p>"You were kids, and it was a game -- until it wasn't, until you were dragged into a world of dungeons and dragons and forced to fight for your lives and the life of the whole world. But you succeeded and your reward was to go home, to grow up, to live normal, mundane lives. But something has changed and the game is drawing you back. Roll initiative."</p><p></p><p>Essentially, it isn't specifically a game about playing the D&D cartoon kids or the Narnia kids or the Guardians of the Flame characters, but it is in that vein: as adolescents or young adults, the PCs were drawn into a fantasy realm on which their favorite RPG was based. They had many, often terrifying adventures, before saving the day and being allowed to return home -- where they were normal kids again, and grew up to be normal adults, living normal lives. Not just normal, but mundane and boring and tedious. But then, now, when they are pushing 50 or so, they have been called back to that world to finish what they started and maybe even right some wrongs they committed because, you know, they were kids.</p><p></p><p>I am starting this thread because I would like the fine folks of EN World to help be brainstorm ideas. Because all that stuff I wrote: as of this posting, that is ALL I've got. Luckily, all I need in the next week or so is a solid blurb for the event. But I still need to fill out the idea and try some things out and test some stuff, etc, before February.</p><p></p><p>Oh, I should not: the way I run these games at cons is I usually run three or 4 4-hour sessions that are episodic but connected. I usually have at least two and sometimes more people that play every session, and one or two that only sign up for a single session (and sometimes regret it). So the "story" of this game is like 12 hours of table time, not just 4.</p><p></p><p>Thanks, and I look forward the hearing your thoughts and ideas.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9155631, member: 467"] Every year at this time, I have to put together my pitch for games I will run at a convention in mid to late February (TotalCon in Marlborough, Mass; it's awesome, go). I have been toying witha few ideas and I think I am finally settling on one. Here is my first draft of the convention book blurb: "You were kids, and it was a game -- until it wasn't, until you were dragged into a world of dungeons and dragons and forced to fight for your lives and the life of the whole world. But you succeeded and your reward was to go home, to grow up, to live normal, mundane lives. But something has changed and the game is drawing you back. Roll initiative." Essentially, it isn't specifically a game about playing the D&D cartoon kids or the Narnia kids or the Guardians of the Flame characters, but it is in that vein: as adolescents or young adults, the PCs were drawn into a fantasy realm on which their favorite RPG was based. They had many, often terrifying adventures, before saving the day and being allowed to return home -- where they were normal kids again, and grew up to be normal adults, living normal lives. Not just normal, but mundane and boring and tedious. But then, now, when they are pushing 50 or so, they have been called back to that world to finish what they started and maybe even right some wrongs they committed because, you know, they were kids. I am starting this thread because I would like the fine folks of EN World to help be brainstorm ideas. Because all that stuff I wrote: as of this posting, that is ALL I've got. Luckily, all I need in the next week or so is a solid blurb for the event. But I still need to fill out the idea and try some things out and test some stuff, etc, before February. Oh, I should not: the way I run these games at cons is I usually run three or 4 4-hour sessions that are episodic but connected. I usually have at least two and sometimes more people that play every session, and one or two that only sign up for a single session (and sometimes regret it). So the "story" of this game is like 12 hours of table time, not just 4. Thanks, and I look forward the hearing your thoughts and ideas. [/QUOTE]
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