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<blockquote data-quote="Forrester" data-source="post: 214428" data-attributes="member: 1279"><p>I've only done the first and third in your list, but I'd also add:</p><p></p><p>"Allow the enemy to have more resources than the party." </p><p></p><p>Too many games I've been in are like Robotron, where the party is the little guy with the blaster and the monsters are slow-shuffling buffoons that are little more than walking experience points. </p><p></p><p>In my current ("Against the Elves") campaign, the elves outnumber the party, outmagic the party, and outresource the party. And the party started at a lousy 1st level -- they've had to act like guerillas (the elves would say "terrorists") since Day 1. No cushy inns to stay in, or magic shops to buy potions or weapons in -- nope. </p><p></p><p>Hell, the party has had to brew potions from *scratch*, and that's included potion-ingredient hunting. Because sometimes, you can't go to the Local Magick Shoppe and buy a generic 150gp worth of ingredients for your 300gp potion. Sorry.</p><p></p><p>It's added a nice layer of grit and, yes, fear to the PC's lives. A month ago they had their strongest ally (a clan of 60 orcs) wiped out because the elves cast Speak with Dead on a pair of dead orcish lackeys the party had left behind. One small mistake, barely an overthought . . . and bye-bye buddies. (I suppose you could blame the party's cleric for not warning them about the possibility, but he can't even cast the spell yet.)</p><p></p><p>But what this is going to do is make any victory over the damn daisy-eaters that much <em>sweeter</em> . . . so stop spoiling your parties! They'll thank you for it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Forrester, post: 214428, member: 1279"] I've only done the first and third in your list, but I'd also add: "Allow the enemy to have more resources than the party." Too many games I've been in are like Robotron, where the party is the little guy with the blaster and the monsters are slow-shuffling buffoons that are little more than walking experience points. In my current ("Against the Elves") campaign, the elves outnumber the party, outmagic the party, and outresource the party. And the party started at a lousy 1st level -- they've had to act like guerillas (the elves would say "terrorists") since Day 1. No cushy inns to stay in, or magic shops to buy potions or weapons in -- nope. Hell, the party has had to brew potions from *scratch*, and that's included potion-ingredient hunting. Because sometimes, you can't go to the Local Magick Shoppe and buy a generic 150gp worth of ingredients for your 300gp potion. Sorry. It's added a nice layer of grit and, yes, fear to the PC's lives. A month ago they had their strongest ally (a clan of 60 orcs) wiped out because the elves cast Speak with Dead on a pair of dead orcish lackeys the party had left behind. One small mistake, barely an overthought . . . and bye-bye buddies. (I suppose you could blame the party's cleric for not warning them about the possibility, but he can't even cast the spell yet.) But what this is going to do is make any victory over the damn daisy-eaters that much [I]sweeter[/I] . . . so stop spoiling your parties! They'll thank you for it :). [/QUOTE]
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