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Little Changes with Big Flavor
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<blockquote data-quote="MancerBear" data-source="post: 132441" data-attributes="member: 855"><p>These are all excellent ideas.</p><p></p><p>A few ideas that have been part of my campaign since the beginning (late 2000)</p><p></p><p>Many humanoids (elves, gnomes, goblins, hobgoblins, bugbears, trolls, ogres, merfolk, hags, etc) are fey.</p><p></p><p>All fey are outsiders, from "Beyond the Veil" They use the oustsider template, not the fey template, and all have at least a little magic. They are more like our faeries than D&D creatures.</p><p></p><p>Fey dislike church bells, can be held back with a true holy symbol, take extra damage from cold steel, and kidnap human babies to input new blood into their failing genepool.</p><p></p><p>There are no female dwarves, centaurs, minotaurs, or satyres. </p><p></p><p>There are no male merfolk (they're called merrows, and are ugly, feral and mean)</p><p></p><p>There is only one "true" god who has real clerics with granted spells. All other "gods" are powerful outsiders and their priests are sorcerers with unique (to a point) spell list. The sorcerers gain 2 domains, but must learn the domain spells first, before any others.</p><p></p><p>Monsters and animals are restricted to certain geological areas that makes internal sense. You won't find centaurs in a land mass like England for example.</p><p></p><p>I think that's it..therre may be more, but it's early and I'm not thinking clearly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MancerBear, post: 132441, member: 855"] These are all excellent ideas. A few ideas that have been part of my campaign since the beginning (late 2000) Many humanoids (elves, gnomes, goblins, hobgoblins, bugbears, trolls, ogres, merfolk, hags, etc) are fey. All fey are outsiders, from "Beyond the Veil" They use the oustsider template, not the fey template, and all have at least a little magic. They are more like our faeries than D&D creatures. Fey dislike church bells, can be held back with a true holy symbol, take extra damage from cold steel, and kidnap human babies to input new blood into their failing genepool. There are no female dwarves, centaurs, minotaurs, or satyres. There are no male merfolk (they're called merrows, and are ugly, feral and mean) There is only one "true" god who has real clerics with granted spells. All other "gods" are powerful outsiders and their priests are sorcerers with unique (to a point) spell list. The sorcerers gain 2 domains, but must learn the domain spells first, before any others. Monsters and animals are restricted to certain geological areas that makes internal sense. You won't find centaurs in a land mass like England for example. I think that's it..therre may be more, but it's early and I'm not thinking clearly :) [/QUOTE]
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