Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
Little Changes with Big Flavor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmadsen" data-source="post: 133008" data-attributes="member: 1645"><p><strong>Suggestions from the Old Thread</strong></p><p></p><p></p><p></p><p>I forgot to add some ideas from the old thread to my list:</p><ul> <li data-xf-list-type="ul">Remove the Arcane Spell Failure percentage for armor. In a campaign world like Elric's Melnibone, sorcerers freely cast in full armor.</li> <li data-xf-list-type="ul">Remove the distinction between Arcane and Divine magic. Is there a difference between an evil sorcerer and an evil high priest?</li> <li data-xf-list-type="ul">Increase the distinction between Arcane and Divine magic. Have quasi-Christian priests whose only real powers are dispelling fiends' enchantments, banishing demons back to hell, etc.</li> <li data-xf-list-type="ul">Remove alignments. Or just use Good and Evil or Law and Chaos. Or divvy up the world into two sides with each considering itself Good and the other Evil.</li> <li data-xf-list-type="ul">Dark Side points for spellcasting. <br /> Have every spell force a Will save (DC 10 + 2 * spell level) or the caster gains a Dark Side point. Once the caster accumulates more Dark Side points than Wisdom, he goes mad with hunger for power. The Dark Side points can cause a cumulative penalty to later Will saves too -- wonderful for that downward spiral effect.</li> <li data-xf-list-type="ul">Fixed levels. Just start everyone as heroes (e.g. 7th level) and keep them there.</li> <li data-xf-list-type="ul">Runequest Magic. Just about anyone can cast minor spells: no multiclass penalty for a level of Sorcerer.</li> <li data-xf-list-type="ul">Night of the Living Dead. Don't disable zombies at 0 (or negative) hit points. Have them keep coming down to -10 hit points, but have each hit take off a limb. Graphically describe it, and give the zombie reduced abilities: leg, can't walk, can only crawl 5'; arm, grapple at -4; head, drops "dead" (a la Night of the Living Dead), or simply can't change what it's doing.</li> <li data-xf-list-type="ul">Base the game completely around non-combat advancement. E.g. XP for converting the "unsaved" to your religion, or for finding ancient tomes of arcane lore, etc.</li> <li data-xf-list-type="ul">Unique Monsters: one Pegasus, one Medusa (with two other gorgon sisters), one Minotaur, one Questing Beast, one Fenris Wolf, one Midgard Serpent, etc. </li> <li data-xf-list-type="ul">Different Magic for Different Races. Humans must learn magic as Wizards, Elves are naturally Sorcerers, etc.</li> <li data-xf-list-type="ul">Require that all Wizards specialize in one school, and they can only cast spells from that school</li> <li data-xf-list-type="ul">Use Call of Cthulhu Magic.</li> </ul><p></p><p>And a few more settings (suggested by kenjib), both largely armor-free and longsword-lite:</p><ul> <li data-xf-list-type="ul">Mythic Africa -- the Nyambe setting should be coming out soon</li> <li data-xf-list-type="ul">Mythic Hawaii -- <a href="http://www.royalty.nu/America/Hawaii.html" target="_blank">http://www.royalty.nu/America/Hawaii.html</a></li> </ul></blockquote><p></p>
[QUOTE="mmadsen, post: 133008, member: 1645"] [b]Suggestions from the Old Thread[/b] I forgot to add some ideas from the old thread to my list: [List][*]Remove the Arcane Spell Failure percentage for armor. In a campaign world like Elric's Melnibone, sorcerers freely cast in full armor. [*]Remove the distinction between Arcane and Divine magic. Is there a difference between an evil sorcerer and an evil high priest? [*]Increase the distinction between Arcane and Divine magic. Have quasi-Christian priests whose only real powers are dispelling fiends' enchantments, banishing demons back to hell, etc. [*]Remove alignments. Or just use Good and Evil or Law and Chaos. Or divvy up the world into two sides with each considering itself Good and the other Evil. [*]Dark Side points for spellcasting. Have every spell force a Will save (DC 10 + 2 * spell level) or the caster gains a Dark Side point. Once the caster accumulates more Dark Side points than Wisdom, he goes mad with hunger for power. The Dark Side points can cause a cumulative penalty to later Will saves too -- wonderful for that downward spiral effect. [*]Fixed levels. Just start everyone as heroes (e.g. 7th level) and keep them there. [*]Runequest Magic. Just about anyone can cast minor spells: no multiclass penalty for a level of Sorcerer. [*]Night of the Living Dead. Don't disable zombies at 0 (or negative) hit points. Have them keep coming down to -10 hit points, but have each hit take off a limb. Graphically describe it, and give the zombie reduced abilities: leg, can't walk, can only crawl 5'; arm, grapple at -4; head, drops "dead" (a la Night of the Living Dead), or simply can't change what it's doing. [*]Base the game completely around non-combat advancement. E.g. XP for converting the "unsaved" to your religion, or for finding ancient tomes of arcane lore, etc. [*]Unique Monsters: one Pegasus, one Medusa (with two other gorgon sisters), one Minotaur, one Questing Beast, one Fenris Wolf, one Midgard Serpent, etc. [*]Different Magic for Different Races. Humans must learn magic as Wizards, Elves are naturally Sorcerers, etc. [*]Require that all Wizards specialize in one school, and they can only cast spells from that school [*]Use Call of Cthulhu Magic.[/List] And a few more settings (suggested by kenjib), both largely armor-free and longsword-lite: [List][*]Mythic Africa -- the Nyambe setting should be coming out soon [*]Mythic Hawaii -- [url]http://www.royalty.nu/America/Hawaii.html[/url][/List] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
Little Changes with Big Flavor
Top