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Little Changes with Big Flavor
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<blockquote data-quote="Rune" data-source="post: 134383" data-attributes="member: 67"><p>There's much more background information on his setting in the story hour, if you care to follow the link. It's worth it. A lot of his ideas were gleaned from various works of fiction, I believe.</p><p></p><p>Also, to set the record straight, rootbeergnome had yet to discover Sundered Sky when we created the Seas of Fire setting and I wasn't really thinking of it. But when we took our basic premise (inspired by a great deal of random rolls in the World Builder's Guide) out to it's logical conclusions, a lot of similarities between the two settings became evident to me. I don't think that's a bad thing, however, just that both The Sunderer and the rootbeergnome/Rune team came to the same realizations. Of course, I have no doubt that I was influenced and inspired by Sundered Sky, as well. I am, after all, still planning on running it for my next campaign--with added peculiarities, of course.</p></blockquote><p></p>
[QUOTE="Rune, post: 134383, member: 67"] There's much more background information on his setting in the story hour, if you care to follow the link. It's worth it. A lot of his ideas were gleaned from various works of fiction, I believe. Also, to set the record straight, rootbeergnome had yet to discover Sundered Sky when we created the Seas of Fire setting and I wasn't really thinking of it. But when we took our basic premise (inspired by a great deal of random rolls in the World Builder's Guide) out to it's logical conclusions, a lot of similarities between the two settings became evident to me. I don't think that's a bad thing, however, just that both The Sunderer and the rootbeergnome/Rune team came to the same realizations. Of course, I have no doubt that I was influenced and inspired by Sundered Sky, as well. I am, after all, still planning on running it for my next campaign--with added peculiarities, of course. [/QUOTE]
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