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Little Changes with Big Flavor
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<blockquote data-quote="jdfrenzel" data-source="post: 137416" data-attributes="member: 810"><p>These are great ideas. Less is more!</p><p></p><p>Here's another take on magic items. Heroes will only have one or two their whole careers. Hand them out early and at full power. That's all they will ever get, but it's their ticket to glory.</p><p></p><p>For NPCs, follow the purchase guidelines in the DMG, but reverse the item cost limitation: no item may cost <em>less</em> than half their starting gold. This has the nice side effect of usually forcing a large percentage of gold into more mundane items.</p><p></p><p>In my current Persian-style campaign, the hero (Rog/Sor) got his <em>+3 defending scimitar</em> at 4th level. It's the only magic item he has ever had, and while he can chew through his weaker opponents, most of the challenges are outside of combat. Great fun, no Christmas trees!</p><p></p><p>--- John</p></blockquote><p></p>
[QUOTE="jdfrenzel, post: 137416, member: 810"] These are great ideas. Less is more! Here's another take on magic items. Heroes will only have one or two their whole careers. Hand them out early and at full power. That's all they will ever get, but it's their ticket to glory. For NPCs, follow the purchase guidelines in the DMG, but reverse the item cost limitation: no item may cost [I]less[/I] than half their starting gold. This has the nice side effect of usually forcing a large percentage of gold into more mundane items. In my current Persian-style campaign, the hero (Rog/Sor) got his [I]+3 defending scimitar[/I] at 4th level. It's the only magic item he has ever had, and while he can chew through his weaker opponents, most of the challenges are outside of combat. Great fun, no Christmas trees! --- John [/QUOTE]
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