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Little Changes with Big Flavor
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<blockquote data-quote="mmadsen" data-source="post: 140553" data-attributes="member: 1645"><p><strong>Re: Re: Little Changes with Big Flavor</strong></p><p></p><p></p><p></p><p>Nice touch. Third Edition is such a boon in that respect; you can customize monsters so much with Classes, Skills, and Feats. Orc Barbarians with Rage and Goblin Rogues with Sneak Attack are quite common; Orc Samurai a just a little bit different. (I'm not sure the PCs will notice the game mechanics before the cannon fodder are dead, but... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p></p><p>Your example points to another "little change":</p><ul> <li data-xf-list-type="ul">Most of us realize you can use Oriental Adventures to give an exotic flavor to foreign cultures (human or monster) -- but you can also strip the oriental names off most of it for decidely occidental cultures too. Samurai as Knights, Shamans (replacing the martial-arts Feats) in place of Clerics or Druids, arcane Shugenja as elementalist Wizards, Wu Jen as Wizards, Bear Warriors for Tolkien-esque Beornings, elven Blade Dancers, Eunuch Warlock as a non-eunuch specialist Wizard, Kishi Charger as Cavalier, Ninja Spy as mystic assassin, etc.</li> </ul><p></p><p></p><p></p><p>Cute. It's done all the time for monsters, but not nearly as often for character races. Nice touch. </p><p></p><p>And, to tie it in with the <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=9274" target="_blank">Compelling Encounters!</a> thread, Winter Elves could be immune to snow and ice penalties. While everyone else is slogging along through three-foot snow -- with no Dex bonus to AC -- the elf can be nimbly dancing across the top of it.</p><p></p><p></p><p></p><p><a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=8208" target="_blank">Pendragon</a> does a wonderful job of this, expecting the heroes to build up their lands, look after their people, start a family, etc. I assume Birthright also does a good job of it.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 140553, member: 1645"] [b]Re: Re: Little Changes with Big Flavor[/b] Nice touch. Third Edition is such a boon in that respect; you can customize monsters so much with Classes, Skills, and Feats. Orc Barbarians with Rage and Goblin Rogues with Sneak Attack are quite common; Orc Samurai a just a little bit different. (I'm not sure the PCs will notice the game mechanics before the cannon fodder are dead, but... ;) ) Your example points to another "little change": [List] [*]Most of us realize you can use Oriental Adventures to give an exotic flavor to foreign cultures (human or monster) -- but you can also strip the oriental names off most of it for decidely occidental cultures too. Samurai as Knights, Shamans (replacing the martial-arts Feats) in place of Clerics or Druids, arcane Shugenja as elementalist Wizards, Wu Jen as Wizards, Bear Warriors for Tolkien-esque Beornings, elven Blade Dancers, Eunuch Warlock as a non-eunuch specialist Wizard, Kishi Charger as Cavalier, Ninja Spy as mystic assassin, etc. [/List] Cute. It's done all the time for monsters, but not nearly as often for character races. Nice touch. And, to tie it in with the [url=http://www.enworld.org/messageboards/showthread.php?s=&threadid=9274]Compelling Encounters![/url] thread, Winter Elves could be immune to snow and ice penalties. While everyone else is slogging along through three-foot snow -- with no Dex bonus to AC -- the elf can be nimbly dancing across the top of it. [url=http://www.enworld.org/messageboards/showthread.php?s=&threadid=8208]Pendragon[/url] does a wonderful job of this, expecting the heroes to build up their lands, look after their people, start a family, etc. I assume Birthright also does a good job of it. [/QUOTE]
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