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<blockquote data-quote="Ace" data-source="post: 141258" data-attributes="member: 944"><p>--------------------------------------------------------------------------------</p><p>Another neat trick is to raise the magic level. Yes i said raise it.</p><p>--------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>Good Pelor, no! </p><p></p><p>I am fond of Pelor too but...</p><p></p><p>Raising the magic level leads to very interesting campaigns with a very different flavor. </p><p></p><p>The world becomes a lot more "Jehereg" and less "Conan"</p><p></p><p>My age of power varient included Escaflowne style mechs (not statted sorry) ground vehicles and aircraft (powered by magic crystals)and twice the number of mages and spell caster suggested in the DMG. </p><p></p><p>Flavor change, Oh yeah when every group of encountered bad guys has a spell caster and magic items it leads to very wild and over the top games</p><p></p><p>Those orcs you thought you could easily take, well sorry they just summoned Fiend wolves. </p><p></p><p>People being healed and raised all the time. The flavor is very different then your standard 4 campaign types </p><p></p><p>Low magic (Conan type Games)</p><p>Low medium (A little less than DMG, most games I have played in)</p><p>Medium Magic (DMG assumptions)</p><p>High magic (Forgotten realms)</p><p></p><p>With very high magic all of the magic tends to cancel out. If every 2nd and 3rd level warrior has magic armor and weapons they tend to be equal </p><p></p><p>Granted the game lacks a "sense of wonder element" but its fun for the power gamer in all of us. It also the last thing anyone would expect and that is always a good thing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ace, post: 141258, member: 944"] -------------------------------------------------------------------------------- Another neat trick is to raise the magic level. Yes i said raise it. -------------------------------------------------------------------------------- Good Pelor, no! I am fond of Pelor too but... Raising the magic level leads to very interesting campaigns with a very different flavor. The world becomes a lot more "Jehereg" and less "Conan" My age of power varient included Escaflowne style mechs (not statted sorry) ground vehicles and aircraft (powered by magic crystals)and twice the number of mages and spell caster suggested in the DMG. Flavor change, Oh yeah when every group of encountered bad guys has a spell caster and magic items it leads to very wild and over the top games Those orcs you thought you could easily take, well sorry they just summoned Fiend wolves. People being healed and raised all the time. The flavor is very different then your standard 4 campaign types Low magic (Conan type Games) Low medium (A little less than DMG, most games I have played in) Medium Magic (DMG assumptions) High magic (Forgotten realms) With very high magic all of the magic tends to cancel out. If every 2nd and 3rd level warrior has magic armor and weapons they tend to be equal Granted the game lacks a "sense of wonder element" but its fun for the power gamer in all of us. It also the last thing anyone would expect and that is always a good thing. :) [/QUOTE]
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