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Little help with a kick-butt gnome
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<blockquote data-quote="Ferrix" data-source="post: 2454920" data-attributes="member: 6115"><p>Awesome picture.</p><p></p><p>Some ideas to make him more powerful without giving a lot of benefits to the players when they defeat him.</p><p></p><p>Undead Grafts:</p><p>Enervating Arm (+4 inherent bonus to Str, 2/day make an enervating touch bestows 1 negative level) 40k</p><p></p><p>Bonemail (+2 natural armor bonus to AC) 16k</p><p></p><p>Undead Skin (25% fortification) 16k</p><p></p><p>Weapon of Necrotic Focus (allows you to use the enervating touch through your weapon)</p><p></p><p>Aberrant Feats</p><p> - Aberration Blood (flexible limbs, +2 bonus on grapple checks)</p><p> - Inhuman Reach (grants 5 ft. additional reach, -1 to attacks)</p><p></p><p>PsyWar 2/Fighter 4/Warmind 8</p><p>Feats: Aberration Blood, Inhuman Reach, Combat Reflexes, Combat Brute, Large and in Charge</p><p>Psionic Feats: Psionic Weapon, Deflective Armor (provides armor's AC against touch attacks, races of stone)</p><p>Fighter Bonus Feats: Power Attack, Improved Sunder, heavy armor optimization (AC +1 in heavy armor, reduce armor check penalty by 1, races of stone)</p><p></p><p>Powers: Expansion, Vigor, Claws of the Beast, Thicken Skin, Dissolving Weapon, Hustle, Vampiric Blade, Dimension Slide, Energy Adaptation</p><p></p><p>Abilities: Chain of Personal Superiority +4 insight bonus to Str & Con 3/day, Chain of defensive Posture +4 insight bonus to Ac 3/day, enduring body (DR 2/-), sweeping strike (can hit two adjacent opponents with a single attack)</p><p></p><p>Tactics: Employ expansion for impressive reach (15 ft. when you get to large size and lots of AoO), use vigor to buff up HP and thicken skin to buff up AC, dissolving weapon + psionic weapon to land incredibly damaging blow, vampiric blade to get back some HP (combined with sweeping strike, not a bad idea) Play the gnome very wise in combat, using terrain to his advantage, and studying his enemies before engaging. Use their common tactics against them.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2454920, member: 6115"] Awesome picture. Some ideas to make him more powerful without giving a lot of benefits to the players when they defeat him. Undead Grafts: Enervating Arm (+4 inherent bonus to Str, 2/day make an enervating touch bestows 1 negative level) 40k Bonemail (+2 natural armor bonus to AC) 16k Undead Skin (25% fortification) 16k Weapon of Necrotic Focus (allows you to use the enervating touch through your weapon) Aberrant Feats - Aberration Blood (flexible limbs, +2 bonus on grapple checks) - Inhuman Reach (grants 5 ft. additional reach, -1 to attacks) PsyWar 2/Fighter 4/Warmind 8 Feats: Aberration Blood, Inhuman Reach, Combat Reflexes, Combat Brute, Large and in Charge Psionic Feats: Psionic Weapon, Deflective Armor (provides armor's AC against touch attacks, races of stone) Fighter Bonus Feats: Power Attack, Improved Sunder, heavy armor optimization (AC +1 in heavy armor, reduce armor check penalty by 1, races of stone) Powers: Expansion, Vigor, Claws of the Beast, Thicken Skin, Dissolving Weapon, Hustle, Vampiric Blade, Dimension Slide, Energy Adaptation Abilities: Chain of Personal Superiority +4 insight bonus to Str & Con 3/day, Chain of defensive Posture +4 insight bonus to Ac 3/day, enduring body (DR 2/-), sweeping strike (can hit two adjacent opponents with a single attack) Tactics: Employ expansion for impressive reach (15 ft. when you get to large size and lots of AoO), use vigor to buff up HP and thicken skin to buff up AC, dissolving weapon + psionic weapon to land incredibly damaging blow, vampiric blade to get back some HP (combined with sweeping strike, not a bad idea) Play the gnome very wise in combat, using terrain to his advantage, and studying his enemies before engaging. Use their common tactics against them. [/QUOTE]
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