Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Living 4th Edition Discussion Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 4416188" data-attributes="member: 3087"><p>Added <a href="http://www.enworld.org/wiki/index.php/The_Transitive_Isles#The_Five" target="_blank">the five</a> and fixed <a href="http://www.enworld.org/wiki/index.php/The_Transitive_Isles#Island_.232_Bacarte" target="_blank">Bacarte</a></p><p></p><p>[d]==[/d]</p><p></p><p>I wanted to propose something else. I think that long online games are the gold standard. But they're hard to run.</p><p>A lot of DMs either burn out or get frustrated. They're used to writing for a difference sort of game (pure table top, where you can do a lot in a few intense hours), etc.</p><p></p><p>So I wanted to think about accepting that and trying to create a space for people to DM some shorter things, or to introduce plots or stories that don' t necessarily involve 4~6 rl months in a dungeon.</p><p>(not that I don't love that, but I'm seeing some stuttering around the board (and, honestly, with three games going myself I'm definitely feeling it a bit))</p><p></p><p></p><p>Obviously as the setting progresses we may want to encourage longer games, but especially at the start, if there are few DMs we don't want to get people too locked up... I think anyway.</p><p></p><p>As you can see I've introduced something called an <strong>Achievement</strong>, which comes from some online game (can't remember which one). And achievement would be something like</p><p style="margin-left: 20px"> Friends in Low Places -- one of the merchants of Bacarte thinks positively of you. <em>Once a month</em> you can call upon his influence to positive effect. <em>Reroll </em>any one streetwise roll made by you or an ally in your presence when on the island of Bacarte or dealing directly with merchants allied with your friend.</p> <p style="margin-left: 20px"></p><p>Achievements should, to my mind, be pretty rare, the result of some combination of superior roleplaying and quick thinking or else as the primary reward for a significant and challenging mini-adventure.</p><p></p><p></p><p>there could also be achievements that are more negative</p><p style="margin-left: 20px"> Displeasure in low places -- You've upset one of the merchants. No so much that he or she would take action against you but enough that he's made his irritation clear. You and anyone with you suffer a -5 to streetwise rolls made in Bacarte. You and anyone allied with you also suffer a -5 on any social roll you make involving <em>that merchant </em>or their allies. </p> <p style="margin-left: 20px">Of course that merchant almost certainly has people who dislike them and you may find yourself receiving help from unexpected quarters</p> <p style="margin-left: 20px"></p><p>negative achievements could be temporary (lasting 3 months), something that might happen in place of character death perhaps?</p><p></p><p>In our character application I think each character should also include </p><p></p><ul> <li data-xf-list-type="ul">a <a href="http://en.wikipedia.org/wiki/Sorcerer_%28role-playing_game%29#Kicker" target="_blank">kicker</a></li> <li data-xf-list-type="ul">and at least one hook (something specific that would allow you to connect specifically to an adventure)</li> </ul></blockquote><p></p>
[QUOTE="Graf, post: 4416188, member: 3087"] Added [URL="http://www.enworld.org/wiki/index.php/The_Transitive_Isles#The_Five"]the five[/URL] and fixed [URL="http://www.enworld.org/wiki/index.php/The_Transitive_Isles#Island_.232_Bacarte"]Bacarte[/URL] [d]==[/d] I wanted to propose something else. I think that long online games are the gold standard. But they're hard to run. A lot of DMs either burn out or get frustrated. They're used to writing for a difference sort of game (pure table top, where you can do a lot in a few intense hours), etc. So I wanted to think about accepting that and trying to create a space for people to DM some shorter things, or to introduce plots or stories that don' t necessarily involve 4~6 rl months in a dungeon. (not that I don't love that, but I'm seeing some stuttering around the board (and, honestly, with three games going myself I'm definitely feeling it a bit)) Obviously as the setting progresses we may want to encourage longer games, but especially at the start, if there are few DMs we don't want to get people too locked up... I think anyway. As you can see I've introduced something called an [B]Achievement[/B], which comes from some online game (can't remember which one). And achievement would be something like [INDENT] Friends in Low Places -- one of the merchants of Bacarte thinks positively of you. [I]Once a month[/I] you can call upon his influence to positive effect. [I]Reroll [/I]any one streetwise roll made by you or an ally in your presence when on the island of Bacarte or dealing directly with merchants allied with your friend. [/INDENT] Achievements should, to my mind, be pretty rare, the result of some combination of superior roleplaying and quick thinking or else as the primary reward for a significant and challenging mini-adventure. there could also be achievements that are more negative [INDENT] Displeasure in low places -- You've upset one of the merchants. No so much that he or she would take action against you but enough that he's made his irritation clear. You and anyone with you suffer a -5 to streetwise rolls made in Bacarte. You and anyone allied with you also suffer a -5 on any social roll you make involving [I]that merchant [/I]or their allies. Of course that merchant almost certainly has people who dislike them and you may find yourself receiving help from unexpected quarters [/INDENT]negative achievements could be temporary (lasting 3 months), something that might happen in place of character death perhaps? In our character application I think each character should also include [LIST] [*]a [URL="http://en.wikipedia.org/wiki/Sorcerer_%28role-playing_game%29#Kicker"]kicker[/URL] [*]and at least one hook (something specific that would allow you to connect specifically to an adventure) [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Living 4th Edition Discussion Thread
Top