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<blockquote data-quote="Graf" data-source="post: 4439113" data-attributes="member: 3087"><p>Posted a <a href="http://www.enworld.org/forum/../wiki/index.php/4e:PC:PbP:Graf:Yanwer" target="_blank">higher level character</a>... to see how it scales....</p><p></p><p>It's not a fast process, but it does produce a very readable math sheet.</p><p></p><p>I think we need to have more developed powers lines personally but I'm not sure how to do that in the wiki format yet....</p><p></p><p>[sblock=Sample powers]<u><strong><span style="color: White"><span style="color: gold">Rod of Corruption </span></span></strong></u><span style="color: White"><u><strong><span style="color: White"> (<em>Free!</em>) </span></strong></u><u><strong><span style="color: White"> ✦ Item</span></strong></u></span></p><p> <strong>Crit</strong>: +1d6 damage</p><p><strong>Property</strong>: Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your Warlock’s Curse to each enemy within 5 squares of the original target.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong><u><span style="color: SeaGreen">Dire Radiance (standard; at-will) ✦ Arcane, </span></u></strong><strong><u><span style="color: SeaGreen">Implement, Radiant </span></u></strong></p><p>Range 10 | +7 vs Fort | <strong>Hit:</strong> 1d6+5 radiant damage</p><p><strong>Special:</strong> If the target moves nearer to Yanwer on its next turn it takes an extra 1d6+5 radiant</p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong><u><span style="color: SeaGreen">Eldritch Blast (standard; at-will) ✦ Arcane, Implement</span></u></strong></p><p>Range 10 | +7 vs Ref | <strong>Hit:</strong> 1d10+5</p><p><strong>Special:</strong> Basic ranged</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: SeaGreen"><u><strong>Eyebite</strong></u></span><strong><u><span style="color: SeaGreen"> (standard; at-will) ✦ Arcane, Charm, Implement, Psychic</span></u></strong></p><p>Range 10 | +6 vs Will | <strong>Hit:</strong> 1d6 + 4 psychic damage, and Yanwer is <em>invisible</em> to the target until the start of his next turn. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong><span style="color: Red">Starlock power from web enhancement cold and freeze(standard; encounter) ✦ Arcane, Implement</span></strong></u></p><p>Range 10 | +7 vs Will(?)| <strong>Hit:</strong> 2d12+4 psychic damage and slow target </p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong><span style="color: Red">Etherial Stride (<em>move</em>; encounter) ✦ Arcane, Teleport</span></strong></u></p><p>Personal | <strong>Effect</strong>: Teleport 3 squares, and gain a +2 power bonus to until end of next turn..</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong><span style="color: Red">Frigid Darkness (standard; encounter) ✦ Arcane, Cold, Fear, Implement</span></strong></u></p><p>Range 10 | +7 vs Fort | <strong>Hit:</strong> 2d8+5 damage and target <em>AC -3</em> & <em>grants combat advantage</em> to you and all allies until end of next turn.</p><p></p><p><u><strong><span style="color: White">Armor of Agathys (standard; daily) ✦ Arcane, Cold</span></strong></u></p><p> Personal | <strong>Effect:</strong> Gain 13 temporary hit points. Until the end of the encounter, an <em>enemy that starts its turn adjacent</em> to Yanwer takes 1d6 + 5 cold damage.</p><p></p><p><u><strong><span style="color: White">Bloodcut Leather Armor </span></strong></u><u><strong><span style="color: White">(<em>minor</em>; daily) </span></strong></u><u><strong><span style="color: White"> ✦ Healing, Item</span></strong></u></p><p> <strong>Power (Healing Surge):</strong> While you are bloodied, use this armor to gain resist 10 to all damage until the end of your next turn.</p><p><u><strong><span style="color: White">Cloak of Resistance </span></strong></u><u><strong><span style="color: White"> (<em>minor</em>; daily) </span></strong></u><u><strong><span style="color: White"> ✦ Item</span></strong></u></p><p><strong>Effect:</strong> Gain resist 5 to <em>all </em>damage until the start of your next turn.</p><p><u><strong><span style="color: White">Ironskin Belt </span></strong></u><u><strong><span style="color: White"> (<em>minor</em>; daily) </span></strong></u><u><strong><span style="color: White"> ✦ Item</span></strong></u></p><p><strong>Effect:</strong> Gain resist 5 to all <strong><em>weapon </em></strong>damage until the end of your next turn.[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4439113, member: 3087"] Posted a [URL="http://www.enworld.org/forum/../wiki/index.php/4e:PC:PbP:Graf:Yanwer"]higher level character[/URL]... to see how it scales.... It's not a fast process, but it does produce a very readable math sheet. I think we need to have more developed powers lines personally but I'm not sure how to do that in the wiki format yet.... [sblock=Sample powers][U][B][COLOR=White][COLOR=gold]Rod of Corruption [/COLOR][/COLOR][/B][/U][COLOR=White][U][B][COLOR=White] ([I]Free![/I]) [/COLOR][/B][/U][U][B][COLOR=White] ✦ Item[/COLOR][/B][/U][/COLOR] [B]Crit[/B]: +1d6 damage [B]Property[/B]: Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your Warlock’s Curse to each enemy within 5 squares of the original target. :ranged: [B][U][COLOR=SeaGreen]Dire Radiance (standard; at-will) ✦ Arcane, [/COLOR][/U][/B][B][U][COLOR=SeaGreen]Implement, Radiant [/COLOR][/U][/B] Range 10 | +7 vs Fort | [B]Hit:[/B] 1d6+5 radiant damage [B]Special:[/B] If the target moves nearer to Yanwer on its next turn it takes an extra 1d6+5 radiant :ranged: [B][U][COLOR=SeaGreen]Eldritch Blast (standard; at-will) ✦ Arcane, Implement[/COLOR][/U][/B] Range 10 | +7 vs Ref | [B]Hit:[/B] 1d10+5 [B]Special:[/B] Basic ranged :ranged: [COLOR=SeaGreen][U][B]Eyebite[/B][/U][/COLOR][B][U][COLOR=SeaGreen] (standard; at-will) ✦ Arcane, Charm, Implement, Psychic[/COLOR][/U][/B] Range 10 | +6 vs Will | [B]Hit:[/B] 1d6 + 4 psychic damage, and Yanwer is [I]invisible[/I] to the target until the start of his next turn. :ranged:[U][B][COLOR=Red]Starlock power from web enhancement cold and freeze(standard; encounter) ✦ Arcane, Implement[/COLOR][/B][/U] Range 10 | +7 vs Will(?)| [B]Hit:[/B] 2d12+4 psychic damage and slow target :ranged:[U][B][COLOR=Red]Etherial Stride ([I]move[/I]; encounter) ✦ Arcane, Teleport[/COLOR][/B][/U] Personal | [B]Effect[/B]: Teleport 3 squares, and gain a +2 power bonus to until end of next turn.. :ranged:[U][B][COLOR=Red]Frigid Darkness (standard; encounter) ✦ Arcane, Cold, Fear, Implement[/COLOR][/B][/U] Range 10 | +7 vs Fort | [B]Hit:[/B] 2d8+5 damage and target [I]AC -3[/I] & [I]grants combat advantage[/I] to you and all allies until end of next turn. [U][B][COLOR=White]Armor of Agathys (standard; daily) ✦ Arcane, Cold[/COLOR][/B][/U] Personal | [B]Effect:[/B] Gain 13 temporary hit points. Until the end of the encounter, an [I]enemy that starts its turn adjacent[/I] to Yanwer takes 1d6 + 5 cold damage. [U][B][COLOR=White]Bloodcut Leather Armor [/COLOR][/B][/U][U][B][COLOR=White]([I]minor[/I]; daily) [/COLOR][/B][/U][U][B][COLOR=White] ✦ Healing, Item[/COLOR][/B][/U] [B]Power (Healing Surge):[/B] While you are bloodied, use this armor to gain resist 10 to all damage until the end of your next turn. [U][B][COLOR=White]Cloak of Resistance [/COLOR][/B][/U][U][B][COLOR=White] ([I]minor[/I]; daily) [/COLOR][/B][/U][U][B][COLOR=White] ✦ Item[/COLOR][/B][/U] [B]Effect:[/B] Gain resist 5 to [I]all [/I]damage until the start of your next turn. [U][B][COLOR=White]Ironskin Belt [/COLOR][/B][/U][U][B][COLOR=White] ([I]minor[/I]; daily) [/COLOR][/B][/U][U][B][COLOR=White] ✦ Item[/COLOR][/B][/U] [B]Effect:[/B] Gain resist 5 to all [B][I]weapon [/I][/B]damage until the end of your next turn.[/sblock] [/QUOTE]
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