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<blockquote data-quote="covaithe" data-source="post: 4443701" data-attributes="member: 46559"><p>I took a pretty good look at templates the other day, and I'm afraid they don't quite work that way. It doesn't insert a bunch of code into your page that you can then edit and customize (e.g. to fill in misc. bonuses or explanations), like page templates on some other wikis do. The output of a template is immutable from within the page except by changing the parameters. In other words, if we want to have the dex mod filled in in the skills table based on template input, we have to have every other modifier as a template parameter too, <em>and</em> calculate the total within the template. And if there's a modifier that we don't have a slot for -- say a DM awards a permanent unnamed +1 modifier to Intimidate for some particularly gruesome exploit -- there's no way for the player to get that mod included in the added-up total. </p><p></p><p>Frankly, if I'm going to write software that complex to hold character sheet information, I'd much rather do it as an honest web app in Ruby on Rails or something. Now that would be a fun weekend project, in my copious free time...</p></blockquote><p></p>
[QUOTE="covaithe, post: 4443701, member: 46559"] I took a pretty good look at templates the other day, and I'm afraid they don't quite work that way. It doesn't insert a bunch of code into your page that you can then edit and customize (e.g. to fill in misc. bonuses or explanations), like page templates on some other wikis do. The output of a template is immutable from within the page except by changing the parameters. In other words, if we want to have the dex mod filled in in the skills table based on template input, we have to have every other modifier as a template parameter too, [i]and[/i] calculate the total within the template. And if there's a modifier that we don't have a slot for -- say a DM awards a permanent unnamed +1 modifier to Intimidate for some particularly gruesome exploit -- there's no way for the player to get that mod included in the added-up total. Frankly, if I'm going to write software that complex to hold character sheet information, I'd much rather do it as an honest web app in Ruby on Rails or something. Now that would be a fun weekend project, in my copious free time... [/QUOTE]
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