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[Living Greyhawk] First time player - needs help
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<blockquote data-quote="heirodule" data-source="post: 830967" data-attributes="member: 4081"><p>Be sure to look though some postings on the Living_Greyhawk yahoo group:</p><p></p><p><a href="http://groups.yahoo.com/group/Living_Greyhawk/" target="_blank">http://groups.yahoo.com/group/Living_Greyhawk/</a></p><p></p><p>More important is your region discussion group.</p><p></p><p><a href="http://groups.yahoo.com/group/yeomanry/" target="_blank">http://groups.yahoo.com/group/yeomanry/</a></p><p></p><p>Charcater Creation: Play what you want to play. You need to think about character power a little bit, so don't take 6 craft skills, but be sure to do something distinctive.</p><p></p><p>Use the 28 pt buy to make 1 stat 16 at least.</p><p></p><p>Somehow, clerics seem to be underrepresented among many LG playes, so tables are "short" a cleric. You could play a cleric and fit in well.</p><p></p><p>Item creation is a big TU sink in LG. you have 52 TUs, and this year there are supposed to be 20 core mods (2 each), and 8 regional modules, and youc an still play last years modules. If you play alot, the TUs burn up, and Item creation is a big sink. </p><p></p><p>You'll probably also want to join a "meta-campaign organization" which will give you access to Builder book items and feats, otherwise you'll be restricted to just what you can access though module play. But metaorg TU costs are steep now, and there have been delays in getting the metaorg guidelines set right. Check your regions website or discussion group.</p><p></p><p>I see the yeomanry is using trade and craft guilds to qulify for citizenship. That's probably important.</p><p></p><p>Upkeep is pretty simple. Its 12 gp per TU of a module for advnaturers standard which refreshes rations and spell components and arrows. Not much reason to go rich or Luxury except for roleplay reasons, but it will end up</p></blockquote><p></p>
[QUOTE="heirodule, post: 830967, member: 4081"] Be sure to look though some postings on the Living_Greyhawk yahoo group: [url]http://groups.yahoo.com/group/Living_Greyhawk/[/url] More important is your region discussion group. [url]http://groups.yahoo.com/group/yeomanry/[/url] Charcater Creation: Play what you want to play. You need to think about character power a little bit, so don't take 6 craft skills, but be sure to do something distinctive. Use the 28 pt buy to make 1 stat 16 at least. Somehow, clerics seem to be underrepresented among many LG playes, so tables are "short" a cleric. You could play a cleric and fit in well. Item creation is a big TU sink in LG. you have 52 TUs, and this year there are supposed to be 20 core mods (2 each), and 8 regional modules, and youc an still play last years modules. If you play alot, the TUs burn up, and Item creation is a big sink. You'll probably also want to join a "meta-campaign organization" which will give you access to Builder book items and feats, otherwise you'll be restricted to just what you can access though module play. But metaorg TU costs are steep now, and there have been delays in getting the metaorg guidelines set right. Check your regions website or discussion group. I see the yeomanry is using trade and craft guilds to qulify for citizenship. That's probably important. Upkeep is pretty simple. Its 12 gp per TU of a module for advnaturers standard which refreshes rations and spell components and arrows. Not much reason to go rich or Luxury except for roleplay reasons, but it will end up [/QUOTE]
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