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[Living Pathfinder]Frog Hunt
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<blockquote data-quote="GlassEye" data-source="post: 5269727" data-attributes="member: 40413"><p>Frog hunting starts slow: despite <em>hearing</em> abundant numbers of frogs they are difficult to find even with Elros pointing out hiding places. Ta-Am-Ath particularly finds the marshland difficult at first, alien as it is from his homeland but he soon finds that staying perfectly still and snatching them up with a lightning rapidity that mimics the crane is a highly successful tactic. Once he has a frog in sight his quickness in snatching them up can hardly be beat.</p><p></p><p>As the evening wears on even though the adventurers feel the dampness more and more through their boots and become more tired the hunting becomes easier as the frogs come out from their hiding places to feed and mate revealing their positions with an ever increasing chorus of croaks. Nathan’s magics take on greater importance in the dimming light as the bright orange almost seems to glow drawing the eye and making it easier for others to find the frogs.</p><p></p><p>Elros’ knowledge of the marshes and wildlife is indispensible and his skill at finding and catching frogs is unparalleled by any except Willow. Willow seems to tirelessly direct Boon through the marsh and the two working together result in more wriggling frogs in everyone’s bags. Even Kanli who had the slowest start amongst the group ends up with a hefty bag of croakers.</p><p></p><p>There is only the faintest of orange glows behind the distant dark mass of the city when the group finally thinks it has enough frogs for Zitteaux. Though it is dark the moon is bright and the group has only a little difficulty trudging through the boggy land towards the bright lantern glowing like a star and marking the waiting boat. Still some distance from their transport Nathan, skirting one of the numerous deep pools, stumbles over a protruding branch that snaps when he steps on it. Broken and jagged ends gleam in the moonlight.</p><p></p><p>(Please add a Perception check to your next post).</p><p></p><p>[sblock=OOC]The group has earned/made enough successful checks to achieve a victorious result for the challenge. When there was no roll linked I chose more rolls over higher modifiers but added as many modifiers to those rolls as I could reasonably add with the descriptions provided. I played pretty fast and loose with the modifiers so please don't ask me to provide more detail on what sort of modifiers I applied. This is how I broke down the posts.</p><p>Post #5 (Ta-Am-Ath) 1 failed Perception check.</p><p>Post #7 (Nathan) 1 failed Perception check.</p><p>Post #10 (Elros) 1 successful Survival check.</p><p>Post #12 (Elros) 2 successful Survival checks.</p><p>Post #13 (Nathan) 1 successful Stealth check, 1 failed Stealth check.</p><p>Post #15 (Ta-Am-Ath) 1 successful Stealth check, 1 failed Stealth check.</p><p>Post #17 (Kanli) 2 failed Survival check, 1 successful Stealth.</p><p>Post #21 (Willow) 1 successful Stealth, 2 successful Survival checks</p><p></p><p>@Vertexx69: Except the lack of die rolls your last post is exactly the sort of thing I was looking for. I won’t clutter up the game thread with more of what I intended/was thinking. If you’re interested, I’ll post those intentions and the thought process that led there in the Feedback thread.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5269727, member: 40413"] Frog hunting starts slow: despite [i]hearing[/i] abundant numbers of frogs they are difficult to find even with Elros pointing out hiding places. Ta-Am-Ath particularly finds the marshland difficult at first, alien as it is from his homeland but he soon finds that staying perfectly still and snatching them up with a lightning rapidity that mimics the crane is a highly successful tactic. Once he has a frog in sight his quickness in snatching them up can hardly be beat. As the evening wears on even though the adventurers feel the dampness more and more through their boots and become more tired the hunting becomes easier as the frogs come out from their hiding places to feed and mate revealing their positions with an ever increasing chorus of croaks. Nathan’s magics take on greater importance in the dimming light as the bright orange almost seems to glow drawing the eye and making it easier for others to find the frogs. Elros’ knowledge of the marshes and wildlife is indispensible and his skill at finding and catching frogs is unparalleled by any except Willow. Willow seems to tirelessly direct Boon through the marsh and the two working together result in more wriggling frogs in everyone’s bags. Even Kanli who had the slowest start amongst the group ends up with a hefty bag of croakers. There is only the faintest of orange glows behind the distant dark mass of the city when the group finally thinks it has enough frogs for Zitteaux. Though it is dark the moon is bright and the group has only a little difficulty trudging through the boggy land towards the bright lantern glowing like a star and marking the waiting boat. Still some distance from their transport Nathan, skirting one of the numerous deep pools, stumbles over a protruding branch that snaps when he steps on it. Broken and jagged ends gleam in the moonlight. (Please add a Perception check to your next post). [sblock=OOC]The group has earned/made enough successful checks to achieve a victorious result for the challenge. When there was no roll linked I chose more rolls over higher modifiers but added as many modifiers to those rolls as I could reasonably add with the descriptions provided. I played pretty fast and loose with the modifiers so please don't ask me to provide more detail on what sort of modifiers I applied. This is how I broke down the posts. Post #5 (Ta-Am-Ath) 1 failed Perception check. Post #7 (Nathan) 1 failed Perception check. Post #10 (Elros) 1 successful Survival check. Post #12 (Elros) 2 successful Survival checks. Post #13 (Nathan) 1 successful Stealth check, 1 failed Stealth check. Post #15 (Ta-Am-Ath) 1 successful Stealth check, 1 failed Stealth check. Post #17 (Kanli) 2 failed Survival check, 1 successful Stealth. Post #21 (Willow) 1 successful Stealth, 2 successful Survival checks @Vertexx69: Except the lack of die rolls your last post is exactly the sort of thing I was looking for. I won’t clutter up the game thread with more of what I intended/was thinking. If you’re interested, I’ll post those intentions and the thought process that led there in the Feedback thread.[/sblock] [/QUOTE]
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